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Day 34 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 05/30/2023 - Last Updated: 07/12/2023 - 4play 0
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
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Goryu Goryu
Naval units gain +1 movement and +10 defense. Air units lose -30% attack. Unaffected by rain (except vision), and has a higher chance of Rain in random weather.
14:22:41
18900
Tsunami [ 43200 / 43200 ] Typhoon [ 54300 / 75600 ]
COP Button All enemy units lose 1 HP (to a minimum of 0.1 HP) and half their fuel.
SCOP Button All enemy units lose 2 HP (to a minimum of 0.1 HP) and half their fuel. Weather changes to rain for 1 day.
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Tonz Tonz
Unaffected by snow, but rain affects him the same as snow would for others.
31:08:38
26000
SUPER
COP Button Changes the weather to Snow for 1 day.
SCOP Button Enemy units lose 2 HP (to a minimum of 0.1 HP), and the weather changes to snow for 1 day.
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DeusDovahkiin DeusDovahkiin
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
00:00:00
16800
Double Time [ 37800 / 37800 ] Victory March [ 96500 / 100800 ]
COP Button Footsoldiers gain +1 movement and their attack is increased to +50%.
SCOP Button Footsoldiers gain +2 movement and their attack is increased to +70%. Footsoldiers capture buildings instantly, regardless of their HP.
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MafiaBees MafiaBees
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
14:08:55
17000
Terrain Tactics [ 1350 / 36000 ] Prime Tactics [ 1350 / 63000 ]
COP Button Movement cost for all terrain is reduced to 1, except in Snow.
SCOP Button Terrain stars are doubled (attack and defense). Movement cost over all terrain is reduced to 1, except in Snow.
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Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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