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Day 32 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 05/30/2023 - Last Updated: 08/03/2023 - The World
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Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
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Joey.Buttafuoco
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack. Receives +100 funds per property that grants funds and she owns. (Note: labs, comtowers, and 0 Funds games do not get additional income).
15:06:12
16750
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SUPER
Market Crash [ 7925 / 21600 ] War Bonds [ 7925 / 64800 ]
1000Pardons
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack. Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
04:23:59
14000
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Snipe Attack [ 0 / 27000 ] Super Snipe [ 0 / 54000 ]
Copter Command [ 0 / 18000 ] Airborne Assault [ 0 / 54000 ]
truckingfogdor
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement. Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack.
24:15:13
12600
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Copter Command [ 18000 / 18000 ] Airborne Assault [ 54000 / 54000 ]
Lightning Drive [ 48600 / 48600 ] Lightning Strike [ 126575 / 145800 ]
The Real Olaf
Naval units gain +1 movement and +10 defense. Air units lose -30% attack. Unaffected by rain (except vision), and has a higher chance of Rain in random weather. Naval units gain +1 movement and +10 defense. Air units lose -30% attack. Unaffected by rain (except vision), and has a higher chance of Rain in random weather.
19:03:09
107700
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Tsunami [ 48700 / 57600 ] Typhoon [ 48700 / 100800 ]
Tsunami [ 33175 / 57600 ] Typhoon [ 33175 / 100800 ]
MuffinTheRedPoodle
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack. Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
19:07:12
33000
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Snipe Attack [ 4300 / 48600 ] Super Snipe [ 4300 / 97200 ]
Copter Command [ 5450 / 25200 ] Airborne Assault [ 5450 / 75600 ]
ChrisRedfield
Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack. Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
00:00:00
92000
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Lightning Drive [ 32400 / 32400 ] Lightning Strike [ 94550 / 97200 ]
Copter Command [ 25625 / 28800 ] Airborne Assault [ 25625 / 86400 ]
Resmae
Movement cost over all terrain is reduced to 1, except in Snow. Units lose -20% attack and gain +20% defense. Naval units gain +1 movement and +10 defense. Air units lose -30% attack. Unaffected by rain (except vision), and has a higher chance of Rain in random weather.
28:03:07
24800
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POWER
Tsunami [ 50400 / 50400 ] Typhoon [ 79675 / 88200 ]
Practical
Movement cost over all terrain is reduced to 1, except in Snow. Units lose -20% attack and gain +20% defense. Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
31:19:40
4700
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Meteor Strike [ 75600 / 75600 ] Meteor Strike II [ 126000 / 126000 ]
Double Time [ 32400 / 32400 ] Victory March [ 86400 / 86400 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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