Hawaii (Extreme Mode)
Day 43 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 06/04/2023 - Last Updated: 08/29/2023 - Hawaii (12 Players)
(00,00)
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Damage Calculator (Hotkey: C)
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Meteor
Angry nell I told you this would happen!
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Practical
No day-to-day abilities. Units (even air units) gain +10% attack power on plains.
88:07:20
12700
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Sideslip [ 18000 / 18000 ] Sidewinder [ 45000 / 45000 ]
Beat Down [ 37800 / 37800 ] Block Rock [ 53600 / 75600 ]
Schurlio
No day-to-day abilities. No day-to-day abilities.
48:07:27
17700
  • 0
  • 0
  • 0
    0/?
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Sideslip [ 18000 / 18000 ] Sidewinder [ 45000 / 45000 ]
Sideslip [ 28800 / 28800 ] Sidewinder [ 39050 / 72000 ]
Infernopixi
Vehicles gain +10% attack, but all other units (including footsoldiers) lose -10% attack. Units gain +30% attack, but lose -20% defense.
15:04:48
10500
  • 0
  • 0
  • 0
    0/?
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Turbo Charge [ 27000 / 27000 ] Overdrive [ 30975 / 54000 ]
Knuckleduster [ 27000 / 27000 ] Haymaker [ 29925 / 54000 ]
blankpuppet
Units gain +30% attack, but lose -20% defense. Units gain +30% attack, but lose -20% defense.
00:00:00
13300
  • 0
  • 0
  • 0
    0/?
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Knuckleduster [ 27000 / 27000 ] Haymaker [ 54000 / 54000 ]
Knuckleduster [ 27000 / 27000 ] Haymaker [ 54000 / 54000 ]
Diskette Projector
Vehicles gain +10% attack, but all other units (including footsoldiers) lose -10% attack. No day-to-day abilities.
13:09:10
12600
  • 0
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  • 0
    0/?
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Turbo Charge [ 26950 / 27000 ] Overdrive [ 26950 / 54000 ]
Sideslip [ 13475 / 18000 ] Sidewinder [ 13475 / 45000 ]
LeCrazyZXL
Vehicles gain +10% attack, but all other units (including footsoldiers) lose -10% attack. Units (even air units) gain +10% attack power on plains.
15:13:42
10500
  • 0
  • 0
  • 0
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Turbo Charge [ 27000 / 27000 ] Overdrive [ 43925 / 54000 ]
Beat Down [ 27000 / 27000 ] Block Rock [ 54000 / 54000 ]
Anarchyz11
Vehicles gain +10% attack, but all other units (including footsoldiers) lose -10% attack. Units (even air units) gain +10% attack power on plains.
25:16:55
2000
  • 0
  • 0
  • 0
    0/?
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    0/?
Turbo Charge [ 32400 / 32400 ] Overdrive [ 42000 / 64800 ]
Beat Down [ 27000 / 27000 ] Block Rock [ 54000 / 54000 ]
sh0ckc0ref7
No day-to-day abilities. Units (even air units) gain +10% attack power on plains.
12:20:42
10500
  • 0
  • 0
  • 0
    0/?
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    0/?
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    0/?
Sideslip [ 10500 / 18000 ] Sidewinder [ 10500 / 45000 ]
Beat Down [ 5250 / 27000 ] Block Rock [ 5250 / 54000 ]
Lord_Russ
Vehicles gain +10% attack, but all other units (including footsoldiers) lose -10% attack. Units (even air units) gain +10% attack power on plains.
59:19:31
11200
  • 0
  • 0
  • 0
    0/?
    0/?
    0/?
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    0/?
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    0/?
Turbo Charge [ 19700 / 32400 ] Overdrive [ 19700 / 64800 ]
Beat Down [ 26200 / 32400 ] Block Rock [ 26200 / 64800 ]
hehehehe1776
No day-to-day abilities. No day-to-day abilities.
14:11:40
13000
  • 0
  • 0
  • 0
    0/?
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    0/?
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Sideslip [ 0 / 18000 ] Sidewinder [ 0 / 45000 ]
Sideslip [ 0 / 18000 ] Sidewinder [ 0 / 45000 ]
MrLapi
Luck on attacks is -9% to +24%. Vehicles gain +10% attack, but all other units (including footsoldiers) lose -10% attack.
09:00:00
17500
  • 0
  • 0
  • 0
    0/?
    0/?
    0/?
    0/?
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    0/?
    0/?
Brute Force [ 0 / 27000 ] Barbaric Blow [ 0 / 54000 ]
Turbo Charge [ 0 / 27000 ] Overdrive [ 0 / 54000 ]
potato_tank
No day-to-day abilities. Luck on attacks is -9% to +24%.
09:00:00
17500
  • 0
  • 0
  • 0
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Sideslip [ 0 / 18000 ] Sidewinder [ 0 / 45000 ]
Brute Force [ 0 / 27000 ] Barbaric Blow [ 0 / 54000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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