zombie.
Day 36 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 06/04/2023 - Last Updated: 10/14/2023 - zombie game 1
(00,00)
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
Flambe
No day-to-day abilities.
20:20:20
54200
  • 0
    Units in vision only
  • 0
  • 0
Player team
Hyper Repair [ 48600 / 48600 ] Hyper Upgrade [ 97200 / 97200 ]
SehanineKitsune
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
16:00:46
25200
  • 0
    Units in vision only
  • 0
  • 0
Player team
Copter Command [ 21600 / 21600 ] Airborne Assault [ 64800 / 64800 ]
210000BF
Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack.
17:18:07
40800
  • 0
    Units in vision only
  • 0
  • 0
Player team
Lightning Drive [ 49650 / 54000 ] Lightning Strike [ 49650 / 162000 ]
Kakaschkovjew
Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack.
00:00:00
45300
  • 0
    Units in vision only
  • 0
  • 0
Player team
Lightning Drive [ 59400 / 59400 ] Lightning Strike [ 178200 / 178200 ]
Urban Dropbear
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
12:22:30
658850
  • 0
    Units in vision only
  • 0
  • 0
Player team
Copter Command [ 43200 / 43200 ] Airborne Assault [ 129600 / 129600 ]
TdtDevi
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
15:01:39
2477700
  • 0
    Units in vision only
  • 0
  • 0
Player team
Copter Command [ 54000 / 54000 ] Airborne Assault [ 159500 / 162000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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