DUNKEN DOUGNUTS PART 2
Day 4 - Boot: 00d 00h 00m - AET:
Game Started: 11/07/2008 - Last Updated: 12/02/2008 - 4P Doughnut Mountains
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Damage Calculator (Hotkey: C)
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Meteor
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Davidizer13
Receives +100 funds per property that grants funds and she owns. (Note: labs, comtowers, and 0 Funds games do not get additional income). Units gain +30% attack, but lose -20% defense.
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Market Crash [ 13610 / 27000 ] War Bonds [ 13610 / 81000 ]
Knuckleduster [ 4123.5 / 27000 ] Haymaker [ 4123.5 / 81000 ]
Mark998
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement. Units cost is reduced to 90% (10% cheaper).
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Copter Command [ 11850 / 27000 ] Airborne Assault [ 11850 / 81000 ]
Barter [ 4359.5 / 27000 ] Merchant Union [ 4359.5 / 81000 ]
Staind_Swordmaster
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain. Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
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Urban Blight [ 4480 / 27000 ] High Society [ 4480 / 81000 ]
Double Time [ 1435 / 27000 ] Victory March [ 1435 / 81000 ]
mattman
Luck on attacks is -9% to +24%. Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
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Brute Force [ 0 / 27000 ] Barbaric Blow [ 0 / 81000 ]
Terrain Tactics [ 0 / 27000 ] Prime Tactics [ 0 / 81000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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