City
Day 18 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 06/12/2023 - Last Updated: 09/08/2023 - (8) City Wars V.2
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Replay
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
Slame Slame
Units cost +20% more to build, but gain +30% attack and defense.
43:00:15
7200
SUPER
COP Button All units' attack is increased to +40%.
SCOP Button All units' attack is increased to +40% and defense to +50%. Counterattacks do 1.5x more damage.
  • 50
    Unit-count sprite
    x 34
    Unit-count sprite
    x 3
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    x 4
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    x 1
    Unit-count sprite
    x 5
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
  • 281640
  • 57000
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210000BF 210000BF
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
31:19:58
12600
Gold Rush [ 0 / 18000 ] Power of Money [ 0 / 54000 ]
COP Button Funds are multiplied by 1.5x.
SCOP Button Unit attack percentage increases by (3 * Funds / 1000)%.
  • 0
  • 0
  • 0
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StyxxAnalokysis115 StyxxAnalokysis115
Units cost is reduced to 90% (10% cheaper).
31:16:58
5400
Barter [ 0 / 27000 ] Merchant Union [ 0 / 45000 ]
COP Button Units cost is reduced to 50%.
SCOP Button Units cost reduced to 50%, and ground units can deploy from cities.
  • 0
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s-man s-man
Units cost +20% more to build, but gain +30% attack and defense.
00:00:00
50480
Morale Boost [ 36000 / 36000 ] Samurai Spirit [ 63000 / 63000 ]
COP Button All units' attack is increased to +40%.
SCOP Button All units' attack is increased to +40% and defense to +50%. Counterattacks do 1.5x more damage.
  • 46
    Unit-count sprite
    x 6
    Unit-count sprite
    x 31
    Unit-count sprite
    x 1
    Unit-count sprite
    x 2
    Unit-count sprite
    x 2
    Unit-count sprite
    x 2
    Unit-count sprite
    x 2
  • 175080
  • 47000
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PvtDucky PvtDucky
No day-to-day abilities.
31:00:00
3000
Sideslip [ 0 / 18000 ] Sidewinder [ 0 / 45000 ]
COP Button All units gain +1 movement.
SCOP Button All units gain +2 movement.
  • 0
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LastSamuel5 LastSamuel5
Units (even air units) gain +10% attack power on plains.
38:22:05
10600
Beat Down [ 27000 / 27000 ] Block Rock [ 54000 / 54000 ]
COP Button Land indirects gain +1 range, and plains bonus is increased to +20%.
SCOP Button Land indirects gain +1 range, plains bonus is increased to +40%, and vehicles gain +2 movement.
  • 2
    Unit-count sprite
    x 2
  • 44000
  • 8000
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gorkasuromi gorkasuromi
Units gain +10% attack.
39:12:00
18200
Black Wave [ 33460 / 45000 ] Black Storm [ 33460 / 81000 ]
COP Button All units gain +1 HP, and all enemy units lose -1 HP (to a minimum of 0.1 HP).
SCOP Button All units gain +2 HP, and all enemy units lose -2 HP (to a minimum of 0.1 HP).
  • 0
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rushia rushia
Movement cost over all terrain is reduced to 1, except in Snow. Units lose -20% attack and gain +20% defense.
31:00:00
3000
Meteor Strike [ 0 / 54000 ] Meteor Strike II [ 0 / 90000 ]
COP Button A 2-range missile deals 4 HP damage. The missile targets an enemy unit located at the greatest accumulation of unit value.
SCOP Button A 2-range missile deals 8 HP damage. The missile targets an enemy unit located at the greatest accumulation of unit value.
  • 0
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  • 0
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Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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