Day 8 - Boot: 00d 00h 00m - AET: 00d 00h 00m
Game Started: 11/20/2008 - Last Updated: 02/20/2009 - The World
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Damage Calculator (Hotkey: C)
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Meteor
Angry nell I told you this would happen!
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storeyboy2005
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement. Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
6500
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Player team
Double Time [ 4020 / 27000 ] Victory March [ 4020 / 81000 ]
Copter Command [ 1890 / 27000 ] Airborne Assault [ 1890 / 81000 ]
Zovea
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement. Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
22000
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Player team
Copter Command [ 135 / 27000 ] Airborne Assault [ 135 / 81000 ]
Copter Command [ 610 / 27000 ] Airborne Assault [ 610 / 81000 ]
TacticsCommand
Units cost +20% more to build, but gain +30% attack and defense. Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
30400
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Player team
Morale Boost [ 0 / 27000 ] Samurai Spirit [ 0 / 81000 ]
Urban Blight [ 0 / 27000 ] High Society [ 0 / 81000 ]
khdou
Naval units gain +1 movement and +10 defense. Air units lose -30% attack. Unaffected by rain (except vision), and has a higher chance of Rain in random weather. Units gain +10% attack.
15500
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Player team
Tsunami [ 0 / 27000 ] Typhoon [ 0 / 81000 ]
Black Wave [ 0 / 27000 ] Black Storm [ 0 / 81000 ]
bluecrow54
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement. Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack.
16500
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Player team
Double Time [ 0 / 27000 ] Victory March [ 0 / 81000 ]
Lightning Drive [ 0 / 27000 ] Lightning Strike [ 0 / 81000 ]
DJ-Moogle
Units (even air units) gain +10% attack power on plains. Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack.
17500
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Player team
Beat Down [ 2005 / 27000 ] Block Rock [ 2005 / 81000 ]
Lightning Drive [ 2615 / 27000 ] Lightning Strike [ 2615 / 81000 ]
Meta Rexy
Units (even air units) gain +10% attack power on plains. Luck on attacks is +0 to +19%.
10500
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Player team
Beat Down [ 0 / 27000 ] Block Rock [ 0 / 81000 ]
Lucky Star [ 0 / 27000 ] Lady Luck [ 0 / 81000 ]
Nyvelion
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain). Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
17500
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Player team
Terrain Tactics [ 710 / 27000 ] Prime Tactics [ 710 / 81000 ]
Terrain Tactics [ 270 / 27000 ] Prime Tactics [ 270 / 81000 ]
aaaaa
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain). Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
28500
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Player team
Terrain Tactics [ 0 / 27000 ] Prime Tactics [ 0 / 81000 ]
Terrain Tactics [ 0 / 27000 ] Prime Tactics [ 0 / 81000 ]
Lolwut
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement. Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
13500
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Player team
Double Time [ 0 / 27000 ] Victory March [ 0 / 81000 ]
Double Time [ 0 / 27000 ] Victory March [ 0 / 81000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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