Hexa war
Day 19 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 06/14/2023 - Last Updated: 07/03/2023 - Hexamethylene
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
skedar
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
12:09:23
100
  • 0
    Units in vision only
  • 0
  • 0
    0/?
    0/?
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Player team
SUPER
Slame
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
03:23:55
27600
  • 0
    Units in vision only
  • 0
  • 0
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
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Gold Rush [ 0 / 18000 ] Power of Money [ 0 / 54000 ]
210000BF
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
04:12:13
55200
  • 0
    Units in vision only
  • 0
  • 0
    0/?
    0/?
    0/?
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Gold Rush [ 0 / 18000 ] Power of Money [ 0 / 54000 ]
Move
Naval units gain +1 movement and +10 defense. Air units lose -30% attack. Unaffected by rain (except vision), and has a higher chance of Rain in random weather.
03:14:36
27000
  • 0
    Units in vision only
  • 0
  • 0
    0/?
    0/?
    0/?
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    0/?
Player team
Tsunami [ 0 / 36000 ] Typhoon [ 0 / 63000 ]
RavageRorr
Units gain +10% attack.
00:00:00
74700
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    Units in vision only
  • 0
  • 0
    0/?
    0/?
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Black Wave [ 750 / 72000 ] Black Storm [ 750 / 129600 ]
GRILLZ
Units cost is reduced to 90% (10% cheaper).
07:10:09
3650
  • 0
    Units in vision only
  • 0
  • 0
    0/?
    0/?
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Barter [ 900 / 27000 ] Merchant Union [ 900 / 45000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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