FFA no unit limite, fog
Day 32 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 06/15/2023 - Last Updated: 10/05/2023 - Europe
(00,00)
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
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Connecting...
Tagtuga06 Tagtuga06
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
08:07:18
8600
Gold Rush [ 920 / 18000 ] Power of Money [ 920 / 54000 ]
COP Button Funds are multiplied by 1.5x.
SCOP Button Unit attack percentage increases by (3 * Funds / 1000)%.
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melly melly
Units cost +20% more to build, but gain +30% attack and defense.
31:02:44
23100
Morale Boost [ 72000 / 72000 ] Samurai Spirit [ 94430 / 126000 ]
COP Button All units' attack is increased to +40%.
SCOP Button All units' attack is increased to +40% and defense to +50%. Counterattacks do 1.5x more damage.
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TwoYearsGone TwoYearsGone
Movement cost over all terrain is reduced to 1, except in Snow. Units lose -20% attack and gain +20% defense.
17:07:46
23000
Meteor Strike [ 0 / 64800 ] Meteor Strike II [ 0 / 108000 ]
COP Button A 2-range missile deals 4 HP damage. The missile targets an enemy unit located at the greatest accumulation of unit value.
SCOP Button A 2-range missile deals 8 HP damage. The missile targets an enemy unit located at the greatest accumulation of unit value.
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paxluporum paxluporum
Units cost +20% more to build, but gain +30% attack and defense.
14:03:35
26920
Morale Boost [ 33640 / 36000 ] Samurai Spirit [ 33640 / 63000 ]
COP Button All units' attack is increased to +40%.
SCOP Button All units' attack is increased to +40% and defense to +50%. Counterattacks do 1.5x more damage.
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JimmyMarine JimmyMarine
Movement cost over all terrain is reduced to 1, except in Snow. Units lose -20% attack and gain +20% defense.
00:00:00
30100
Meteor Strike [ 0 / 86400 ] Meteor Strike II [ 0 / 144000 ]
COP Button A 2-range missile deals 4 HP damage. The missile targets an enemy unit located at the greatest accumulation of unit value.
SCOP Button A 2-range missile deals 8 HP damage. The missile targets an enemy unit located at the greatest accumulation of unit value.
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Guliver17 Guliver17
Units cost +20% more to build, but gain +30% attack and defense.
16:11:27
25560
Morale Boost [ 50400 / 50400 ] Samurai Spirit [ 88200 / 88200 ]
COP Button All units' attack is increased to +40%.
SCOP Button All units' attack is increased to +40% and defense to +50%. Counterattacks do 1.5x more damage.
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localhost localhost
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
10:21:22
9400
Gold Rush [ 1040 / 18000 ] Power of Money [ 1040 / 54000 ]
COP Button Funds are multiplied by 1.5x.
SCOP Button Unit attack percentage increases by (3 * Funds / 1000)%.
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Slame Slame
Units cost +20% more to build, but gain +30% attack and defense.
22:03:43
272240
SUPER
COP Button All units' attack is increased to +40%.
SCOP Button All units' attack is increased to +40% and defense to +50%. Counterattacks do 1.5x more damage.
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Vendedor_de_Pérdidas2 Vendedor_de_Pérdidas2
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
01:02:57
28400
Snipe Attack [ 21900 / 64800 ] Super Snipe [ 21900 / 129600 ]
COP Button Indirect units gain +1 range and their attack is increased to +40%.
SCOP Button Indirect units gain +2 range and their attack is increased to +40%.
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Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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