death cylinder
Day 22 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 06/16/2023 - Last Updated: 10/24/2023 - death cylinder
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Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
melly
Naval units gain +1 movement and +10 defense. Air units lose -30% attack. Unaffected by rain (except vision), and has a higher chance of Rain in random weather.
13:07:32
17600
  • 0
    Units in vision only
  • 0
  • 0
Tsunami [ 3480 / 36000 ] Typhoon [ 3480 / 63000 ]
210000BF
Units cost +20% more to build, but gain +30% attack and defense.
10:01:45
15040
  • 0
    Units in vision only
  • 0
  • 0
Morale Boost [ 3590 / 36000 ] Samurai Spirit [ 3590 / 63000 ]
BJ Dart
Units cost +20% more to build, but gain +30% attack and defense.
09:17:36
4560
  • 0
    Units in vision only
  • 0
  • 0
Morale Boost [ 420 / 36000 ] Samurai Spirit [ 420 / 63000 ]
Nat.22LR
Units cost +20% more to build, but gain +30% attack and defense.
12:14:05
10360
  • 0
    Units in vision only
  • 0
  • 0
Morale Boost [ 18160 / 36000 ] Samurai Spirit [ 18160 / 63000 ]
Quality_Gamez
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
06:00:25
8800
  • 0
    Units in vision only
  • 0
  • 0
Copter Command [ 20260 / 21600 ] Airborne Assault [ 20260 / 64800 ]
syun zi bing faat
Units cost is reduced to 90% (10% cheaper).
00:00:00
8900
  • 0
    Units in vision only
  • 0
  • 0
Barter [ 15840 / 27000 ] Merchant Union [ 15840 / 45000 ]
alexjm1
No day-to-day abilities.
08:00:00
2000
  • 0
    Units in vision only
  • 0
  • 0
Sideslip [ 0 / 18000 ] Sidewinder [ 0 / 45000 ]
floragreene
Units cost +20% more to build, but gain +30% attack and defense.
17:01:49
6520
  • 0
    Units in vision only
  • 0
  • 0
Morale Boost [ 36000 / 36000 ] Samurai Spirit [ 63000 / 63000 ]
AnarchistToad
Units cost +20% more to build, but gain +30% attack and defense.
17:11:00
12960
  • 0
    Units in vision only
  • 0
  • 0
Morale Boost [ 7665 / 43200 ] Samurai Spirit [ 7665 / 75600 ]
KermitTheHermit
Units cost +20% more to build, but gain +30% attack and defense.
09:19:52
4800
  • 0
    Units in vision only
  • 0
  • 0
Morale Boost [ 0 / 36000 ] Samurai Spirit [ 0 / 63000 ]
SSAO
Units cost +20% more to build, but gain +30% attack and defense.
07:12:02
4800
  • 0
    Units in vision only
  • 0
  • 0
Morale Boost [ 0 / 36000 ] Samurai Spirit [ 0 / 63000 ]
EinsteinsErbe
Units cost +20% more to build, but gain +30% attack and defense.
18:04:01
22640
  • 0
    Units in vision only
  • 0
  • 0
Morale Boost [ 7660 / 36000 ] Samurai Spirit [ 7660 / 63000 ]
willis_de
Luck on attacks is -9% to +24%.
08:00:00
2000
  • 0
    Units in vision only
  • 0
  • 0
Brute Force [ 0 / 27000 ] Barbaric Blow [ 0 / 54000 ]
corvopetro
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
08:00:00
2000
  • 0
    Units in vision only
  • 0
  • 0
Double Time [ 0 / 27000 ] Victory March [ 0 / 72000 ]
andrewthomas
Units cost +20% more to build, but gain +30% attack and defense.
11:20:49
7120
  • 0
    Units in vision only
  • 0
  • 0
Morale Boost [ 3300 / 36000 ] Samurai Spirit [ 3300 / 63000 ]
bruh35
Units cost +20% more to build, but gain +30% attack and defense.
09:03:11
22600
  • 0
    Units in vision only
  • 0
  • 0
Morale Boost [ 36000 / 36000 ] Samurai Spirit [ 55675 / 63000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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