Asia Wars
Day 54 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 06/15/2023 - Last Updated: 09/22/2023 - Asia - 10p (PenguinsFix)
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
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Sam888 Sam888
Units cost +20% more to build, but gain +30% attack and defense.
14:02:39
10000
Morale Boost [ 4660 / 57600 ] Samurai Spirit [ 4660 / 100800 ]
COP Button All units' attack is increased to +40%.
SCOP Button All units' attack is increased to +40% and defense to +50%. Counterattacks do 1.5x more damage.
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210000BF 210000BF
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
10:12:42
29800
Snipe Attack [ 2500 / 27000 ] Super Snipe [ 2500 / 54000 ]
COP Button Indirect units gain +1 range and their attack is increased to +40%.
SCOP Button Indirect units gain +2 range and their attack is increased to +40%.
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Lordkilla12 Lordkilla12
Units gain +10% attack and +10% defense.
10:19:12
23700
None [ 32500 / 90000 ] Ex Machina [ 32500 / 90000 ]
SCOP Button A 2-range missile deals 3 HP damage and prevents all affected units from acting next turn. The missile targets the opponents' greatest accumulation of unit value.
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Stealer Stealer
Units cost +20% more to build, but gain +30% attack and defense.
29:13:33
51280
Morale Boost [ 23270 / 43200 ] Samurai Spirit [ 23270 / 75600 ]
COP Button All units' attack is increased to +40%.
SCOP Button All units' attack is increased to +40% and defense to +50%. Counterattacks do 1.5x more damage.
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s-man s-man
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
00:00:00
512000
Copter Command [ 54000 / 54000 ] Airborne Assault [ 93840 / 162000 ]
COP Button Copters' attack is increased to +65%. 9 HP unwaited infantry are placed on every owned, empty city.
SCOP Button Copters' attack is increased to +65%. 9 HP unwaited mechs are placed on every owned, empty city.
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KonekoNeko KonekoNeko
Units cost +20% more to build, but gain +30% attack and defense.
21:17:45
18200
Morale Boost [ 36000 / 36000 ] Samurai Spirit [ 57810 / 63000 ]
COP Button All units' attack is increased to +40%.
SCOP Button All units' attack is increased to +40% and defense to +50%. Counterattacks do 1.5x more damage.
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Exemplar Exemplar
Units cost is reduced to 90% (10% cheaper).
52:10:52
6950
Barter [ 45105 / 81000 ] Merchant Union [ 45105 / 135000 ]
COP Button Units cost is reduced to 50%.
SCOP Button Units cost reduced to 50%, and ground units can deploy from cities.
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buddylee buddylee
Luck on attacks is +0 to +19%.
25:00:25
15800
Lucky Star [ 43200 / 43200 ] Lady Luck [ 76150 / 86400 ]
COP Button Luck is improved to +0% to +59%.
SCOP Button Luck is improved to +0% to +99%.
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Quality_Gamez Quality_Gamez
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
13:11:36
20700
Copter Command [ 19880 / 21600 ] Airborne Assault [ 19880 / 64800 ]
COP Button Copters' attack is increased to +65%. 9 HP unwaited infantry are placed on every owned, empty city.
SCOP Button Copters' attack is increased to +65%. 9 HP unwaited mechs are placed on every owned, empty city.
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Hellsum Hellsum
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
17:01:16
31600
Copter Command [ 46800 / 46800 ] Airborne Assault [ 53055 / 140400 ]
COP Button Copters' attack is increased to +65%. 9 HP unwaited infantry are placed on every owned, empty city.
SCOP Button Copters' attack is increased to +65%. 9 HP unwaited mechs are placed on every owned, empty city.
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Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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