Sea of Japan
Day 29 - Boot: 00d 00h 00m - AET:
Game Started: 11/25/2008 - Last Updated: 03/07/2009 - Sea of Japan
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
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Cereal Killer
Units cost +20% more to build, but gain +30% attack and defense.
1080
  • 0
    Units in vision only
  • 0
  • 0
    0/?
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Morale Boost [ 27000 / 27000 ] Samurai Spirit [ 75600 / 81000 ]
maxheadroom
Naval units gain +1 movement and +10 defense. Air units lose -30% attack. Unaffected by rain (except vision), and has a higher chance of Rain in random weather.
27500
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    Units in vision only
  • 0
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    0/?
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Tsunami [ -8367.3 / 27000 ] Typhoon [ -8367.3 / 81000 ]
SupermarketZombies
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
13400
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    Units in vision only
  • 0
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    0/?
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Gold Rush [ 4060.8 / 27000 ] Power of Money [ 4060.8 / 81000 ]
Myst9
Units cost +20% more to build, but gain +30% attack and defense.
9800
  • 0
    Units in vision only
  • 0
  • 0
    0/?
    0/?
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Morale Boost [ 0 / 27000 ] Samurai Spirit [ 0 / 81000 ]
FFHHeero
Movement cost over all terrain is reduced to 1, except in Snow. Units lose -20% attack and gain +20% defense.
4000
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    Units in vision only
  • 0
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    0/?
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Meteor Strike [ 0 / 27000 ] Meteor Strike II [ 0 / 81000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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