2nd chance
Day 16 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 06/19/2023 - Last Updated: 08/13/2023 - death cylinder
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Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
melly
Naval units gain +1 movement and +10 defense. Air units lose -30% attack. Unaffected by rain (except vision), and has a higher chance of Rain in random weather.
10:01:09
8400
  • 0
    Units in vision only
  • 0
  • 0
Tsunami [ 1840 / 36000 ] Typhoon [ 1840 / 63000 ]
210000BF
Units cost +20% more to build, but gain +30% attack and defense.
07:18:43
30680
  • 0
    Units in vision only
  • 0
  • 0
Morale Boost [ 14940 / 36000 ] Samurai Spirit [ 14940 / 63000 ]
Ikenimates
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
08:01:06
3000
  • 0
    Units in vision only
  • 0
  • 0
Double Time [ 1350 / 27000 ] Victory March [ 1350 / 72000 ]
Revier
Units cost is reduced to 90% (10% cheaper).
09:23:43
5840
  • 0
    Units in vision only
  • 0
  • 0
Barter [ 2590 / 27000 ] Merchant Union [ 2590 / 45000 ]
supermario1096
Movement cost over all terrain is reduced to 1, except in Snow. Units lose -20% attack and gain +20% defense.
19:03:12
12400
  • 0
    Units in vision only
  • 0
  • 0
Meteor Strike [ 35685 / 54000 ] Meteor Strike II [ 35685 / 90000 ]
mxmaker
Direct units (except footsoldiers) gain +20% attack. Indirect units lose -10% attack and have -1 range.
08:17:15
6400
  • 0
    Units in vision only
  • 0
  • 0
Max Force [ 1510 / 27000 ] Max Blast [ 1510 / 54000 ]
syun zi bing faat
Units cost +20% more to build, but gain +30% attack and defense.
10:18:56
8680
  • 0
    Units in vision only
  • 0
  • 0
Morale Boost [ 795 / 36000 ] Samurai Spirit [ 795 / 63000 ]
Thrymskvida
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
08:00:00
2000
  • 0
    Units in vision only
  • 0
  • 0
Double Time [ 0 / 27000 ] Victory March [ 0 / 72000 ]
Nat.22LR
Units cost +20% more to build, but gain +30% attack and defense.
20:15:12
28480
  • 0
    Units in vision only
  • 0
  • 0
Morale Boost [ 21595 / 36000 ] Samurai Spirit [ 21595 / 63000 ]
Huntou
Receives +100 funds per property that grants funds and she owns. (Note: labs, comtowers, and 0 Funds games do not get additional income).
09:13:47
9400
  • 0
    Units in vision only
  • 0
  • 0
Market Crash [ 2220 / 18000 ] War Bonds [ 2220 / 54000 ]
SSAO
Units cost +20% more to build, but gain +30% attack and defense.
11:02:22
8080
  • 0
    Units in vision only
  • 0
  • 0
Morale Boost [ 1550 / 36000 ] Samurai Spirit [ 1550 / 63000 ]
untpg
Units cost +20% more to build, but gain +30% attack and defense.
09:20:50
4800
  • 0
    Units in vision only
  • 0
  • 0
Morale Boost [ 0 / 36000 ] Samurai Spirit [ 0 / 63000 ]
carltonbanks
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
13:11:36
5800
  • 0
    Units in vision only
  • 0
  • 0
Double Time [ 3445 / 27000 ] Victory March [ 3445 / 72000 ]
Kaleid0
Movement cost over all terrain is reduced to 1, except in Snow. Units lose -20% attack and gain +20% defense.
09:21:14
5000
  • 0
    Units in vision only
  • 0
  • 0
Meteor Strike [ 0 / 54000 ] Meteor Strike II [ 0 / 90000 ]
Old Spice
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
08:21:36
2800
  • 0
    Units in vision only
  • 0
  • 0
Double Time [ 550 / 27000 ] Victory March [ 550 / 72000 ]
TheFatedAnswer
Units cost +20% more to build, but gain +30% attack and defense.
00:00:00
13560
  • 0
    Units in vision only
  • 0
  • 0
Morale Boost [ 35350 / 36000 ] Samurai Spirit [ 35350 / 63000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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