Japan feudal Era
Day 25 - Boot: 00d 00h 00m - AET: 00d 00h 00m
Game Started: 12/01/2008 - Last Updated: 06/14/2009 - Japan (the warring states era)
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
Cereal Killer
Units gain +10% attack and +10% defense.
39650
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None [ 27000 / 27000 ] Ex Machina [ 79875 / 81000 ]
DuelStriker
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
15700
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Urban Blight [ 27000 / 27000 ] High Society [ 35269 / 81000 ]
kookysooky
Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack.
20100
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Lightning Drive [ 22715 / 27000 ] Lightning Strike [ 22715 / 81000 ]
Wraith367
Units gain +10% attack.
12000
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Black Wave [ 17425 / 27000 ] Black Storm [ 17425 / 81000 ]
Usthepeople
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
400
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Urban Blight [ 27000 / 27000 ] High Society [ 29575 / 81000 ]
Stalker Pizza
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
12200
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Double Time [ 5170 / 27000 ] Victory March [ 5170 / 81000 ]
Ruins of Time
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
25000
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Terrain Tactics [ 27000 / 27000 ] Prime Tactics [ 29355 / 81000 ]
Zovea
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
31000
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Double Time [ 27000 / 27000 ] Victory March [ 37745 / 81000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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