zumbi
Day 70 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 06/21/2023 - Last Updated: 10/10/2023 - Ground Zero (Zombies)
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
AdvancedBananas
No day-to-day abilities.
53:12:00
807500
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    Units in vision only
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Player team
POWER
斩妖
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
58:08:28
665000
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Player team
Snipe Attack [ 29700 / 32400 ] Super Snipe [ 29700 / 64800 ]
210000BF
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
45:10:12
2977500
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Player team
Copter Command [ 20900 / 21600 ] Airborne Assault [ 20900 / 64800 ]
whoareyou
Units cost +20% more to build, but gain +30% attack and defense.
02:12:02
369780
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    Units in vision only
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Player team
Morale Boost [ 4670 / 36000 ] Samurai Spirit [ 4670 / 63000 ]
Deathraven13
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
00:00:00
11031500
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    Units in vision only
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Player team
Copter Command [ 16610 / 32400 ] Airborne Assault [ 16610 / 97200 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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