Last Bastion
Day 17 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 06/21/2023 - Last Updated: 12/09/2023 - [Zombies]Safest Place on Earth
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Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
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fireforce777
Receives +100 funds per property that grants funds and she owns. (Note: labs, comtowers, and 0 Funds games do not get additional income). Vehicles gain +10% attack, but all other units (including footsoldiers) lose -10% attack.
31:05:41
5600
  • 0
    Units in vision only
  • 0
  • 0
Player team
Market Crash [ 21600 / 21600 ] War Bonds [ 32750 / 64800 ]
Turbo Charge [ 27000 / 27000 ] Overdrive [ 30700 / 54000 ]
dogredrum
Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack. Units gain +30% attack, but lose -20% defense.
39:02:56
4500
  • 0
    Units in vision only
  • 0
  • 0
Player team
Lightning Drive [ 16450 / 32400 ] Lightning Strike [ 16450 / 97200 ]
Knuckleduster [ 27000 / 27000 ] Haymaker [ 54000 / 54000 ]
210000BF
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement. Movement cost over all terrain is reduced to 1, except in Snow. Units lose -20% attack and gain +20% defense.
33:11:32
7400
  • 0
    Units in vision only
  • 0
  • 0
Player team
Double Time [ 27000 / 27000 ] Victory March [ 44350 / 72000 ]
Meteor Strike [ 28175 / 54000 ] Meteor Strike II [ 28175 / 90000 ]
Dutchy
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain). Units gain +1 vision in Fog of War, have hidden HP, and counterattacks do 1.5x more damage. Luck is reduced to -9% to +9%.
26:21:56
9000
  • 0
    Units in vision only
  • 0
  • 0
Player team
Terrain Tactics [ 32500 / 36000 ] Prime Tactics [ 32500 / 63000 ]
Enhanced Vision [ 16250 / 27000 ] Counter Break [ 16250 / 45000 ]
Mystical_Logic
No day-to-day abilities. No day-to-day abilities.
04:14:36
6000
  • 0
    Units in vision only
  • 0
  • 0
Player team
Sideslip [ 12850 / 18000 ] Sidewinder [ 12850 / 45000 ]
Sideslip [ 6425 / 18000 ] Sidewinder [ 6425 / 45000 ]
PvtYeza
Receives +100 funds per property that grants funds and she owns. (Note: labs, comtowers, and 0 Funds games do not get additional income). Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
41:21:45
400
  • 0
    Units in vision only
  • 0
  • 0
Player team
POWER
Double Time [ 27000 / 27000 ] Victory March [ 42375 / 72000 ]
Lrron
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement. Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
50:08:30
875100
  • 0
    Units in vision only
  • 0
  • 0
Player team
Double Time [ 7750 / 48600 ] Victory March [ 7750 / 129600 ]
Copter Command [ 32400 / 32400 ] Airborne Assault [ 39337.8 / 97200 ]
Josef5050
Movement cost over all terrain is reduced to 1, except in Snow. Units lose -20% attack and gain +20% defense. Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack.
36:02:49
16600
  • 0
    Units in vision only
  • 0
  • 0
Player team
Meteor Strike [ 45250 / 54000 ] Meteor Strike II [ 45250 / 90000 ]
Lightning Drive [ 22625 / 27000 ] Lightning Strike [ 22625 / 81000 ]
Move
Movement cost over all terrain is reduced to 1, except in Snow. Units lose -20% attack and gain +20% defense. Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
00:00:00
5200
  • 0
    Units in vision only
  • 0
  • 0
Player team
Meteor Strike [ 54000 / 54000 ] Meteor Strike II [ 80925 / 90000 ]
Double Time [ 27000 / 27000 ] Victory March [ 42750 / 72000 ]
paaranoja
No day-to-day abilities. Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack.
36:11:45
15500
  • 0
    Units in vision only
  • 0
  • 0
Player team
Hyper Repair [ 24200 / 27000 ] Hyper Upgrade [ 24200 / 54000 ]
Lightning Drive [ 12100 / 27000 ] Lightning Strike [ 12100 / 81000 ]
TakaoC
Receives +100 funds per property that grants funds and she owns. (Note: labs, comtowers, and 0 Funds games do not get additional income). No day-to-day abilities.
48:10:46
700
  • 0
    Units in vision only
  • 0
  • 0
Player team
Market Crash [ 25200 / 25200 ] War Bonds [ 47350 / 75600 ]
Hyper Repair [ 27000 / 27000 ] Hyper Upgrade [ 48025 / 54000 ]
Shattercoin
Units gain +30% attack, but lose -20% defense. Units gain +30% attack, but lose -20% defense.
46:07:05
10400
  • 0
    Units in vision only
  • 0
  • 0
Player team
Knuckleduster [ 17900 / 32400 ] Haymaker [ 17900 / 64800 ]
Knuckleduster [ 4900 / 37800 ] Haymaker [ 4900 / 75600 ]
AdvancedLie
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement. Direct units (except footsoldiers) gain +20% attack. Indirect units lose -10% attack and have -1 range.
37:16:19
4700
  • 0
    Units in vision only
  • 0
  • 0
Player team
Copter Command [ 7825 / 25200 ] Airborne Assault [ 7825 / 75600 ]
Max Force [ 27000 / 27000 ] Max Blast [ 41075 / 54000 ]
lovely_night
No day-to-day abilities. Receives +100 funds per property that grants funds and she owns. (Note: labs, comtowers, and 0 Funds games do not get additional income).
39:04:41
8300
  • 0
    Units in vision only
  • 0
  • 0
Player team
Hyper Repair [ 27000 / 27000 ] Hyper Upgrade [ 46575 / 54000 ]
Market Crash [ 18000 / 18000 ] War Bonds [ 54000 / 54000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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