A simple match in Idaho!
Day 27 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 06/22/2023 - Last Updated: 07/20/2023 - Idaho
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Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
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Connecting...
Joker0fDoom
Units cost +20% more to build, but gain +30% attack and defense.
01:15:42
21600
  • 0
    Units in vision only
  • 0
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    0/?
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Morale Boost [ 12720 / 36000 ] Samurai Spirit [ 12720 / 63000 ]
KnightAl
Units cost is reduced to 90% (10% cheaper).
13:07:26
39380
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    Units in vision only
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Barter [ 59400 / 59400 ] Merchant Union [ 61680 / 99000 ]
斩妖
Units cost +20% more to build, but gain +30% attack and defense.
14:13:29
31320
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    Units in vision only
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Morale Boost [ 57600 / 57600 ] Samurai Spirit [ 93760 / 100800 ]
Huntou
Movement cost over all terrain is reduced to 1, except in Snow. Units lose -20% attack and gain +20% defense.
03:03:59
17500
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    Units in vision only
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Meteor Strike [ 0 / 64800 ] Meteor Strike II [ 0 / 108000 ]
Angeil
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
00:00:00
27100
  • 0
    Units in vision only
  • 0
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Snipe Attack [ 42660 / 43200 ] Super Snipe [ 42660 / 86400 ]
LolFroob
Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack.
06:10:08
23500
  • 0
    Units in vision only
  • 0
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Lightning Drive [ 32400 / 32400 ] Lightning Strike [ 62640 / 97200 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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