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Day 62 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 06/26/2023 - Last Updated: 11/08/2023 - Avatar World Map
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Damage Calculator (Hotkey: C)
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Meteor
Angry nell I told you this would happen!
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Z3K
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
00:00:00
31200
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    Units in vision only
  • 0
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Snipe Attack [ 44330 / 81000 ] Super Snipe [ 44330 / 162000 ]
lemonade_iced
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
21:09:33
25350
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    Units in vision only
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Gold Rush [ 25200 / 25200 ] Power of Money [ 75600 / 75600 ]
BoldGiraffe
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
49:15:47
46990
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    Units in vision only
  • 0
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Gold Rush [ 54000 / 54000 ] Power of Money [ 162000 / 162000 ]
Rollener
Units cost +20% more to build, but gain +30% attack and defense.
43:06:35
28300
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    Units in vision only
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Morale Boost [ 8400 / 100800 ] Samurai Spirit [ 8400 / 176400 ]
Dorios
Units gain +20% defense against indirect units. Each comtower grants all units an additional +10% defense.
20:03:25
6250
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POWER
whoareyou
Units gain +20% defense against indirect units. Each comtower grants all units an additional +10% defense.
11:01:23
18000
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    Units in vision only
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Tower Shield [ 2090 / 27000 ] Tower of Power [ 2090 / 54000 ]
Megawrench
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
19:18:15
21800
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Urban Blight [ 28500 / 32400 ] High Society [ 28500 / 64800 ]
syun zi bing faat
Units cost +20% more to build, but gain +30% attack and defense.
08:13:38
68560
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    Units in vision only
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Morale Boost [ 86400 / 86400 ] Samurai Spirit [ 151200 / 151200 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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