FFA Tags
Day 48 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 06/27/2023 - Last Updated: 07/18/2023 - Wings
(00,00)
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Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
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WelderBob
Units gain +10% attack and +10% defense. No day-to-day abilities.
51:08:21
11400
  • 0
    Units in vision only
  • 0
  • 0
    0/?
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None [ 162000 / 162000 ] Ex Machina [ 162000 / 162000 ]
Hyper Repair [ 43200 / 43200 ] Hyper Upgrade [ 78275 / 86400 ]
lingeringwill
No day-to-day abilities. Units cost +20% more to build, but gain +30% attack and defense.
27:18:45
16400
  • 0
    Units in vision only
  • 0
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    0/?
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Sideslip [ 25200 / 25200 ] Sidewinder [ 52875 / 63000 ]
Morale Boost [ 50400 / 50400 ] Samurai Spirit [ 54530 / 88200 ]
Ilas
Luck on attacks is +0 to +19%. No day-to-day abilities.
00:00:00
176700
  • 0
    Units in vision only
  • 0
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    0/?
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Lucky Star [ 3750 / 75600 ] Lady Luck [ 3750 / 151200 ]
Hyper Repair [ 20775 / 59400 ] Hyper Upgrade [ 20775 / 118800 ]
Gydin
Vehicles gain +10% attack, but all other units (including footsoldiers) lose -10% attack. Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
40:22:31
20600
  • 0
    Units in vision only
  • 0
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    0/?
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Turbo Charge [ 48600 / 48600 ] Overdrive [ 75450 / 97200 ]
Snipe Attack [ 54000 / 54000 ] Super Snipe [ 89900 / 108000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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