Ffa
Day 34 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 06/29/2023 - Last Updated: 12/18/2023 - 16 battlee
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
Hardie Hardie
Luck on attacks is -14% to +29%.
35:06:31
700
SUPER
COP Button Luck range is changed to -24% to +54%.
SCOP Button Luck range is changed to -44% to +94%.
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Nat.22LR Nat.22LR
Vehicles gain +10% attack, but all other units (including footsoldiers) lose -10% attack.
23:08:05
7700
Turbo Charge [ 8450 / 37800 ] Overdrive [ 8450 / 75600 ]
COP Button Vehicles gain +1 movement and their attack is increased to +20%. All units resupply fuel and ammo.
SCOP Button Vehicles gain +2 movement and their attack is increased to +40%. All units resupply fuel and ammo.
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Dutchy Dutchy
Units gain +1 vision in Fog of War, have hidden HP, and counterattacks do 1.5x more damage. Luck is reduced to -9% to +9%.
14:20:10
13000
Enhanced Vision [ 500 / 27000 ] Counter Break [ 500 / 45000 ]
COP Button All units gain +1 vision, and can see into forests and reefs.
SCOP Button All units gain +1 vision, and can see into forests and reefs. A unit being attacked will attack first (even if it would be destroyed by the attack).
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soadrunner soadrunner
Units (even air units) gain +10% attack power on plains.
22:23:18
1000
Beat Down [ 32400 / 32400 ] Block Rock [ 64800 / 64800 ]
COP Button Land indirects gain +1 range, and plains bonus is increased to +20%.
SCOP Button Land indirects gain +1 range, plains bonus is increased to +40%, and vehicles gain +2 movement.
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fyram fyram
Units (even air units) gain +10% attack power on roads.
00:00:00
63200
SUPER
COP Button All units gain +1 movement, and the road bonus is increased to +20%.
SCOP Button All units gain +2 movement, and the road bonus is increased to +30%.
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Pika Rizard Pika Rizard
Units (even air units) gain +10% attack power on plains.
09:21:09
37700
POWER
COP Button Land indirects gain +1 range, and plains bonus is increased to +20%.
SCOP Button Land indirects gain +1 range, plains bonus is increased to +40%, and vehicles gain +2 movement.
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Laneto Laneto
Units gain +1 vision in Fog of War, have hidden HP, and counterattacks do 1.5x more damage. Luck is reduced to -9% to +9%.
15:15:19
12600
Enhanced Vision [ 27000 / 27000 ] Counter Break [ 32650 / 45000 ]
COP Button All units gain +1 vision, and can see into forests and reefs.
SCOP Button All units gain +1 vision, and can see into forests and reefs. A unit being attacked will attack first (even if it would be destroyed by the attack).
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Jayhawg75 Jayhawg75
Units (even air units) gain +10% attack power on roads.
14:13:09
13200
Forced March [ 11100 / 27000 ] Trail of Woe [ 11100 / 45000 ]
COP Button All units gain +1 movement, and the road bonus is increased to +20%.
SCOP Button All units gain +2 movement, and the road bonus is increased to +30%.
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wubbzo wubbzo
Units (even air units) gain +10% attack power on plains.
07:00:48
19200
Beat Down [ 22000 / 27000 ] Block Rock [ 22000 / 54000 ]
COP Button Land indirects gain +1 range, and plains bonus is increased to +20%.
SCOP Button Land indirects gain +1 range, plains bonus is increased to +40%, and vehicles gain +2 movement.
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Mindjob613 Mindjob613
Units (even air units) gain +10% attack power on plains.
03:08:04
11000
Beat Down [ 27000 / 27000 ] Block Rock [ 32600 / 54000 ]
COP Button Land indirects gain +1 range, and plains bonus is increased to +20%.
SCOP Button Land indirects gain +1 range, plains bonus is increased to +40%, and vehicles gain +2 movement.
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Blend S Blend S
Units gain +1 vision in Fog of War, have hidden HP, and counterattacks do 1.5x more damage. Luck is reduced to -9% to +9%.
12:09:44
9600
Enhanced Vision [ 27000 / 27000 ] Counter Break [ 42250 / 45000 ]
COP Button All units gain +1 vision, and can see into forests and reefs.
SCOP Button All units gain +1 vision, and can see into forests and reefs. A unit being attacked will attack first (even if it would be destroyed by the attack).
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MemeSpammer MemeSpammer
Vehicles gain +10% attack, but all other units (including footsoldiers) lose -10% attack.
15:23:39
11200
Turbo Charge [ 24950 / 27000 ] Overdrive [ 24950 / 54000 ]
COP Button Vehicles gain +1 movement and their attack is increased to +20%. All units resupply fuel and ammo.
SCOP Button Vehicles gain +2 movement and their attack is increased to +40%. All units resupply fuel and ammo.
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BlueWind BlueWind
Units (even air units) gain +10% attack power on roads.
10:03:04
25800
Forced March [ 37800 / 37800 ] Trail of Woe [ 42350 / 63000 ]
COP Button All units gain +1 movement, and the road bonus is increased to +20%.
SCOP Button All units gain +2 movement, and the road bonus is increased to +30%.
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Léo9 Léo9
Units (even air units) gain +10% attack power on plains.
01:22:37
10200
Beat Down [ 21450 / 27000 ] Block Rock [ 21450 / 54000 ]
COP Button Land indirects gain +1 range, and plains bonus is increased to +20%.
SCOP Button Land indirects gain +1 range, plains bonus is increased to +40%, and vehicles gain +2 movement.
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Astrostella7 Astrostella7
No day-to-day abilities.
09:01:07
800
POWER
COP Button All units gain +1 movement.
SCOP Button All units gain +2 movement.
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grizky grizky
Units gain +30% attack, but lose -20% defense.
10:12:46
7000
Knuckleduster [ 0 / 27000 ] Haymaker [ 0 / 54000 ]
COP Button All units' attack is increased to +50%.
SCOP Button All units' attack is increased to +80%.
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Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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