.play t2
Day 1 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 07/02/2023 - Last Updated: 07/18/2023 - Do not join IAMANOOBF1's games
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Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
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UrBooksROverdue UrBooksROverdue
Luck on attacks is -9% to +24%.
23:10:23
1000
Brute Force [ 0 / 27000 ] Barbaric Blow [ 0 / 54000 ]
COP Button Luck range is changed to -19% to +49%.
SCOP Button Luck range is changed to -39% to +89%.
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PlanningSurface PlanningSurface
Units (even air units) gain +10% attack power on roads.
01:00:00
3000
Forced March [ 0 / 27000 ] Trail of Woe [ 0 / 45000 ]
COP Button All units gain +1 movement, and the road bonus is increased to +20%.
SCOP Button All units gain +2 movement, and the road bonus is increased to +30%.
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PineappleTower PineappleTower
Luck on attacks is -9% to +24%.
01:00:00
1000
Brute Force [ 0 / 27000 ] Barbaric Blow [ 0 / 54000 ]
COP Button Luck range is changed to -19% to +49%.
SCOP Button Luck range is changed to -39% to +89%.
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PremiumFormation PremiumFormation
Naval units gain +1 movement and +10 defense. Air units lose -30% attack. Unaffected by rain (except vision), and has a higher chance of Rain in random weather.
01:00:00
1000
Tsunami [ 0 / 36000 ] Typhoon [ 0 / 63000 ]
COP Button All enemy units lose 1 HP (to a minimum of 0.1 HP) and half their fuel.
SCOP Button All enemy units lose 2 HP (to a minimum of 0.1 HP) and half their fuel. Weather changes to rain for 1 day.
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UnreliableAircraft UnreliableAircraft
Units (even air units) gain +10% attack power on plains.
01:00:00
1000
Beat Down [ 0 / 27000 ] Block Rock [ 0 / 54000 ]
COP Button Land indirects gain +1 range, and plains bonus is increased to +20%.
SCOP Button Land indirects gain +1 range, plains bonus is increased to +40%, and vehicles gain +2 movement.
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LuckyTaco LuckyTaco
Naval units gain +1 movement and +10 defense. Air units lose -30% attack. Unaffected by rain (except vision), and has a higher chance of Rain in random weather.
01:00:00
1000
Tsunami [ 0 / 36000 ] Typhoon [ 0 / 63000 ]
COP Button All enemy units lose 1 HP (to a minimum of 0.1 HP) and half their fuel.
SCOP Button All enemy units lose 2 HP (to a minimum of 0.1 HP) and half their fuel. Weather changes to rain for 1 day.
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NeedADispenserHere NeedADispenserHere
Units gain +1 vision in Fog of War, have hidden HP, and counterattacks do 1.5x more damage. Luck is reduced to -9% to +9%.
01:00:00
1000
Enhanced Vision [ 0 / 27000 ] Counter Break [ 0 / 45000 ]
COP Button All units gain +1 vision, and can see into forests and reefs.
SCOP Button All units gain +1 vision, and can see into forests and reefs. A unit being attacked will attack first (even if it would be destroyed by the attack).
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Overconfidence Overconfidence
Luck on attacks is -9% to +24%.
01:00:00
1000
Brute Force [ 0 / 27000 ] Barbaric Blow [ 0 / 54000 ]
COP Button Luck range is changed to -19% to +49%.
SCOP Button Luck range is changed to -39% to +89%.
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Garbage_Disposal Garbage_Disposal
Units (even air units) gain +10% attack power on roads.
01:00:00
1000
Forced March [ 0 / 27000 ] Trail of Woe [ 0 / 45000 ]
COP Button All units gain +1 movement, and the road bonus is increased to +20%.
SCOP Button All units gain +2 movement, and the road bonus is increased to +30%.
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TacticalPigeon TacticalPigeon
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
01:00:00
1000
Terrain Tactics [ 0 / 36000 ] Prime Tactics [ 0 / 63000 ]
COP Button Movement cost for all terrain is reduced to 1, except in Snow.
SCOP Button Terrain stars are doubled (attack and defense). Movement cost over all terrain is reduced to 1, except in Snow.
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OffensiveShark OffensiveShark
Units (even air units) gain +10% attack power on roads.
01:00:00
1000
Forced March [ 0 / 27000 ] Trail of Woe [ 0 / 45000 ]
COP Button All units gain +1 movement, and the road bonus is increased to +20%.
SCOP Button All units gain +2 movement, and the road bonus is increased to +30%.
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CloakEngaged CloakEngaged
Luck on attacks is -9% to +24%.
01:00:00
1000
Brute Force [ 0 / 27000 ] Barbaric Blow [ 0 / 54000 ]
COP Button Luck range is changed to -19% to +49%.
SCOP Button Luck range is changed to -39% to +89%.
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WideMotorway WideMotorway
Units gain +30% attack, but lose -20% defense.
01:00:00
1000
Knuckleduster [ 0 / 27000 ] Haymaker [ 0 / 54000 ]
COP Button All units' attack is increased to +50%.
SCOP Button All units' attack is increased to +80%.
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Dev_in_chat Dev_in_chat
Naval units gain +1 movement and +10 defense. Air units lose -30% attack. Unaffected by rain (except vision), and has a higher chance of Rain in random weather.
01:00:00
1000
Tsunami [ 0 / 36000 ] Typhoon [ 0 / 63000 ]
COP Button All enemy units lose 1 HP (to a minimum of 0.1 HP) and half their fuel.
SCOP Button All enemy units lose 2 HP (to a minimum of 0.1 HP) and half their fuel. Weather changes to rain for 1 day.
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Nej Nej
Naval units gain +1 movement and +10 defense. Air units lose -30% attack. Unaffected by rain (except vision), and has a higher chance of Rain in random weather.
01:00:00
1000
Tsunami [ 0 / 36000 ] Typhoon [ 0 / 63000 ]
COP Button All enemy units lose 1 HP (to a minimum of 0.1 HP) and half their fuel.
SCOP Button All enemy units lose 2 HP (to a minimum of 0.1 HP) and half their fuel. Weather changes to rain for 1 day.
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Nope.avi Nope.avi
Units gain +1 vision in Fog of War, have hidden HP, and counterattacks do 1.5x more damage. Luck is reduced to -9% to +9%.
00:00:00
1000
Enhanced Vision [ 0 / 27000 ] Counter Break [ 0 / 45000 ]
COP Button All units gain +1 vision, and can see into forests and reefs.
SCOP Button All units gain +1 vision, and can see into forests and reefs. A unit being attacked will attack first (even if it would be destroyed by the attack).
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Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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