Attrition Diplomacy
Day 12 - Boot: 00d 00h 00m - AET:
Game Started: 10/20/2005 - Last Updated: 12/02/2005 - World War IIII
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
benbever
Units cost is reduced to 90% (10% cheaper).
280
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    0/?
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Player team
Barter [ 17600 / 27000 ] Merchant Union [ 17600 / 81000 ]
Fat Drake
Units cost is reduced to 90% (10% cheaper).
12300
  • 0
  • 0
  • 0
    0/?
    0/?
    0/?
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    0/?
    0/?
    0/?
Player team
Barter [ 9320 / 27000 ] Merchant Union [ 9320 / 81000 ]
PucKviruS
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
6600
  • 0
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Player team
Copter Command [ 27000 / 27000 ] Airborne Assault [ 42800 / 81000 ]
FreeLance_FoX
Units cost is reduced to 90% (10% cheaper).
16700
  • 0
  • 0
  • 0
    0/?
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Player team
Barter [ 4880 / 27000 ] Merchant Union [ 4880 / 81000 ]
LordMuffin
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
14000
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  • 0
  • 0
    0/?
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Player team
Urban Blight [ 0 / 27000 ] High Society [ 0 / 81000 ]
Radacoin
Units gain +30% attack, but lose -20% defense.
19600
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  • 0
    0/?
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Player team
Knuckleduster [ 27000 / 27000 ] Haymaker [ 72000 / 81000 ]
Lokonzo
Units cost is reduced to 90% (10% cheaper).
26800
  • 0
  • 0
  • 0
    0/?
    0/?
    0/?
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    0/?
    0/?
    0/?
Player team
Barter [ 0 / 27000 ] Merchant Union [ 0 / 81000 ]
Riukken
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
31000
  • 0
  • 0
  • 0
    0/?
    0/?
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Player team
Urban Blight [ 2750 / 27000 ] High Society [ 2750 / 81000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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