4v4
Day 34 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 07/04/2023 - Last Updated: 10/10/2023 - dark citadel
(00,00)
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
Mex64
No day-to-day abilities.
00:00:00
867600
  • 0
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Player team
Hyper Repair [ 500 / 59400 ] Hyper Upgrade [ 500 / 118800 ]
LordKing126
Luck on attacks is -9% to +24%.
33:19:56
30000
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Player team
Brute Force [ 43200 / 43200 ] Barbaric Blow [ 86400 / 86400 ]
an_idiot
Direct units (except footsoldiers) gain +20% attack. Indirect units lose -10% attack and have -1 range.
12:14:52
35200
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Player team
Max Force [ 27000 / 27000 ] Max Blast [ 54000 / 54000 ]
Racecar
Luck on attacks is +0 to +19%.
21:04:12
47800
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Player team
Lucky Star [ 4350 / 37800 ] Lady Luck [ 4350 / 75600 ]
HEYstudios
Units (even air units) gain +10% attack power on roads.
21:08:39
69600
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Player team
SUPER
Joakoboss
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
35:00:58
230300
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Player team
POWER
Amen2142
Units (even air units) gain +10% attack power on roads.
22:13:30
56500
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Player team
Forced March [ 9650 / 64800 ] Trail of Woe [ 9650 / 108000 ]
Player01x
Units (even air units) gain +10% attack power on roads.
31:01:26
125900
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Player team
POWER
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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