Day 26 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 07/07/2023 - Last Updated: 12/19/2023 - The end of the Universe
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Damage Calculator (Hotkey: C)
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Meteor
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Silvaira
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement. No day-to-day abilities.
13:11:03
11800
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Player team
Double Time [ 5600 / 27000 ] Victory March [ 5600 / 72000 ]
Hyper Repair [ 2800 / 27000 ] Hyper Upgrade [ 2800 / 54000 ]
Caballonegro
No day-to-day abilities. Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
21:01:11
33500
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Player team
Hyper Repair [ 43200 / 43200 ] Hyper Upgrade [ 86400 / 86400 ]
Urban Blight [ 59400 / 59400 ] High Society [ 92625 / 118800 ]
Laneto
No day-to-day abilities. Unaffected by snow, but rain affects him the same as snow would for others.
11:12:50
10000
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Player team
Hyper Repair [ 0 / 27000 ] Hyper Upgrade [ 0 / 54000 ]
Blizzard [ 0 / 27000 ] Winter Fury [ 0 / 63000 ]
Discokoopa
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain). Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
18:02:51
12900
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Player team
Terrain Tactics [ 5950 / 43200 ] Prime Tactics [ 5950 / 75600 ]
Urban Blight [ 23125 / 37800 ] High Society [ 23125 / 75600 ]
Lizarraga 95
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain. Units gain +30% attack, but lose -20% defense.
08:00:00
3000
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Player team
Urban Blight [ 0 / 27000 ] High Society [ 0 / 54000 ]
Knuckleduster [ 0 / 27000 ] Haymaker [ 0 / 54000 ]
JTirador
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement. No day-to-day abilities.
10:17:55
11000
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Player team
Double Time [ 0 / 27000 ] Victory March [ 0 / 72000 ]
Hyper Repair [ 0 / 27000 ] Hyper Upgrade [ 0 / 54000 ]
Zwyx
No day-to-day abilities. Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
18:23:29
700
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Player team
Hyper Repair [ 37800 / 37800 ] Hyper Upgrade [ 68900 / 75600 ]
Urban Blight [ 24850 / 54000 ] High Society [ 24850 / 108000 ]
Dutchy
Unaffected by snow, but rain affects him the same as snow would for others. Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
12:19:33
7000
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Player team
Blizzard [ 0 / 27000 ] Winter Fury [ 0 / 63000 ]
Terrain Tactics [ 0 / 36000 ] Prime Tactics [ 0 / 63000 ]
Zelda_Suchti
Direct units (except footsoldiers) gain +20% attack. Indirect units lose -10% attack and have -1 range. Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack.
11:12:55
13600
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Player team
Max Force [ 27000 / 27000 ] Max Blast [ 39900 / 54000 ]
Lightning Drive [ 19950 / 27000 ] Lightning Strike [ 19950 / 81000 ]
angersec
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement. No day-to-day abilities.
08:00:00
3000
  • 0
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    0/?
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Player team
Double Time [ 0 / 27000 ] Victory March [ 0 / 72000 ]
Sideslip [ 0 / 18000 ] Sidewinder [ 0 / 45000 ]
Netryus
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain. No day-to-day abilities.
08:00:00
3000
  • 0
  • 0
  • 0
    0/?
    0/?
    0/?
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Player team
Urban Blight [ 0 / 27000 ] High Society [ 0 / 54000 ]
Hyper Repair [ 0 / 27000 ] Hyper Upgrade [ 0 / 54000 ]
Christiaan1
Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack. No day-to-day abilities.
00:00:00
35000
  • 0
  • 0
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    0/?
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Player team
Lightning Drive [ 37800 / 37800 ] Lightning Strike [ 61625 / 113400 ]
Hyper Repair [ 14825 / 48600 ] Hyper Upgrade [ 14825 / 97200 ]
210000BF
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement. No day-to-day abilities.
08:02:34
6800
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  • 0
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    0/?
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Player team
Double Time [ 27000 / 27000 ] Victory March [ 37850 / 72000 ]
Hyper Repair [ 18925 / 27000 ] Hyper Upgrade [ 18925 / 54000 ]
paaranoja
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain. No day-to-day abilities.
05:14:42
14500
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Player team
Urban Blight [ 14250 / 27000 ] High Society [ 14250 / 54000 ]
Hyper Repair [ 7125 / 27000 ] Hyper Upgrade [ 7125 / 54000 ]
Creative
Naval units gain +1 movement and +10 defense. Air units lose -30% attack. Unaffected by rain (except vision), and has a higher chance of Rain in random weather. No day-to-day abilities.
06:04:41
8000
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Player team
Tsunami [ 0 / 36000 ] Typhoon [ 0 / 63000 ]
Hyper Repair [ 0 / 27000 ] Hyper Upgrade [ 0 / 54000 ]
Keyte117
No day-to-day abilities. No day-to-day abilities.
04:09:14
400
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Player team
Hyper Repair [ 15500 / 32400 ] Hyper Upgrade [ 15500 / 64800 ]
Hyper Repair [ 32400 / 32400 ] Hyper Upgrade [ 32825 / 64800 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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