All vs All
Day 36 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 07/06/2023 - Last Updated: 12/19/2023 - Europe 4 vs 4
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Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
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Ciuffo
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
03:19:18
0
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Double Time [ 43200 / 43200 ] Victory March [ 99100 / 115200 ]
210000BF
Receives +100 funds per property that grants funds and she owns. (Note: labs, comtowers, and 0 Funds games do not get additional income).
02:03:09
17400
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Market Crash [ 21600 / 21600 ] War Bonds [ 23200 / 64800 ]
Sensorpants
Unaffected by snow, but rain affects him the same as snow would for others.
00:00:00
71900
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Blizzard [ 15175 / 48600 ] Winter Fury [ 15175 / 113400 ]
JTirador
Units gain +20% defense against indirect units. Each comtower grants all units an additional +10% defense.
04:08:09
17700
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SUPER
Labieno
Direct units (except footsoldiers) gain +20% attack. Indirect units lose -10% attack and have -1 range.
08:09:21
14000
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Max Force [ 32400 / 32400 ] Max Blast [ 36550 / 64800 ]
Dutchy
Naval units gain +1 movement and +10 defense. Air units lose -30% attack. Unaffected by rain (except vision), and has a higher chance of Rain in random weather.
16:11:13
29000
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Tsunami [ 0 / 36000 ] Typhoon [ 0 / 63000 ]
Zelda_Suchti
Direct units (except footsoldiers) gain +20% attack. Indirect units lose -10% attack and have -1 range.
19:10:07
1800
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Max Force [ 32400 / 32400 ] Max Blast [ 64800 / 64800 ]
Lizarraga 95
Vehicles gain +10% attack, but all other units (including footsoldiers) lose -10% attack.
08:00:00
7000
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    Units in vision only
  • 0
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Turbo Charge [ 0 / 27000 ] Overdrive [ 0 / 54000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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