Team Match [all Tier]
Day 12 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 07/06/2023 - Last Updated: 07/15/2023 - 3 vs 3
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Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
DasFail
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
10:19:38
4000
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Player team
Snipe Attack [ 27000 / 27000 ] Super Snipe [ 52150 / 54000 ]
GildedRose
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
00:00:00
7600
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Player team
Snipe Attack [ 890 / 32400 ] Super Snipe [ 890 / 64800 ]
Zelda_Suchti
Units cost +20% more to build, but gain +30% attack and defense.
11:11:55
1960
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Player team
Morale Boost [ 25465 / 36000 ] Samurai Spirit [ 25465 / 63000 ]
Christiaan1
Units cost +20% more to build, but gain +30% attack and defense.
10:00:32
800
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Player team
Morale Boost [ 25685 / 36000 ] Samurai Spirit [ 25685 / 63000 ]
whoareyou
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
02:14:42
6000
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Player team
Snipe Attack [ 0 / 27000 ] Super Snipe [ 0 / 54000 ]
Sensorpants
Units cost is reduced to 90% (10% cheaper).
11:06:07
10740
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Player team
Barter [ 24480 / 32400 ] Merchant Union [ 24480 / 54000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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