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Day 3 - Boot: 00d 00h 00m - AET:
Game Started: 01/02/2009 - Last Updated: 04/11/2009 - Citadel
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Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
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Marcos_Wise
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
10800
  • 0
  • 0
  • 0
Double Time [ 27000 / 27000 ] Victory March [ 36000 / 81000 ]
TacticsCommand
Units cost is reduced to 90% (10% cheaper).
22400
  • 0
  • 0
  • 0
Barter [ 8504.9 / 27000 ] Merchant Union [ 8504.9 / 81000 ]
ryanrez21
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
6000
  • 0
  • 0
  • 0
Snipe Attack [ 27000 / 27000 ] Super Snipe [ 72000 / 81000 ]
King70
Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack.
5000
  • 0
  • 0
  • 0
Lightning Drive [ 0 / 27000 ] Lightning Strike [ 0 / 81000 ]
meispaul
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
2000
  • 0
  • 0
  • 0
Snipe Attack [ 775 / 27000 ] Super Snipe [ 775 / 81000 ]
grizly-sword
No day-to-day abilities.
2000
  • 0
  • 0
  • 0
Hyper Repair [ 0 / 27000 ] Hyper Upgrade [ 0 / 81000 ]
Bob_Squad
Units gain +10% attack and +10% defense.
15000
  • 0
  • 0
  • 0
None [ 19277.5 / 27000 ] Ex Machina [ 19277.5 / 81000 ]
cole35
Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack.
11800
  • 0
  • 0
  • 0
Lightning Drive [ 0 / 27000 ] Lightning Strike [ 0 / 81000 ]
Reddogrog
Movement cost over all terrain is reduced to 1, except in Snow. Units lose -20% attack and gain +20% defense.
15000
  • 0
  • 0
  • 0
Meteor Strike [ 27000 / 27000 ] Meteor Strike II [ 27670 / 81000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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