Zombie besieged the city
Day 3 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 07/08/2023 - Last Updated: 08/10/2023 - Zombie besieged the city
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Damage Calculator (Hotkey: C)
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Meteor
Angry nell I told you this would happen!
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King ding-a-ling
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
09:14:18
0
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Player team
Urban Blight [ 13250 / 27000 ] High Society [ 13250 / 54000 ]
D.M.A.
Units gain +30% attack, but lose -20% defense.
09:15:10
4000
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    Units in vision only
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Player team
Knuckleduster [ 2000 / 27000 ] Haymaker [ 2000 / 54000 ]
Emblen
Receives +100 funds per property that grants funds and she owns. (Note: labs, comtowers, and 0 Funds games do not get additional income).
09:07:54
8400
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Player team
Market Crash [ 9900 / 18000 ] War Bonds [ 9900 / 54000 ]
melly
Naval units gain +1 movement and +10 defense. Air units lose -30% attack. Unaffected by rain (except vision), and has a higher chance of Rain in random weather.
08:14:05
19000
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    Units in vision only
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Player team
Tsunami [ 0 / 36000 ] Typhoon [ 0 / 63000 ]
HispanicAtTheDisco
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
09:05:05
172000
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    Units in vision only
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Player team
Copter Command [ 18000 / 18000 ] Airborne Assault [ 37200 / 54000 ]
grizky
Units gain +30% attack, but lose -20% defense.
08:20:32
22000
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    Units in vision only
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Player team
Knuckleduster [ 0 / 27000 ] Haymaker [ 0 / 54000 ]
CliveGlitch
Units gain +10% attack.
00:00:00
172100
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    Units in vision only
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Player team
Black Wave [ 30200 / 45000 ] Black Storm [ 30200 / 81000 ]
Flambe
No day-to-day abilities.
08:22:20
0
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Player team
Hyper Repair [ 550 / 27000 ] Hyper Upgrade [ 550 / 54000 ]
HEYstudios
Units gain +10% attack and +10% defense.
08:23:17
0
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Player team
None [ 0 / 90000 ] Ex Machina [ 0 / 90000 ]
fyram
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
08:23:37
1000
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    Units in vision only
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Player team
Copter Command [ 2350 / 18000 ] Airborne Assault [ 2350 / 54000 ]
Maguro no sushi
Receives +100 funds per property that grants funds and she owns. (Note: labs, comtowers, and 0 Funds games do not get additional income).
03:05:26
15200
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    Units in vision only
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Player team
Market Crash [ 0 / 18000 ] War Bonds [ 0 / 54000 ]
GrainedKruschev
No day-to-day abilities.
08:21:49
1800
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    Units in vision only
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Player team
Hyper Repair [ 3650 / 27000 ] Hyper Upgrade [ 3650 / 54000 ]
8Kumi8
Units gain +10% attack.
08:22:22
26000
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    Units in vision only
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Player team
Black Wave [ 2000 / 45000 ] Black Storm [ 2000 / 81000 ]
Luu
Naval units gain +1 movement and +10 defense. Air units lose -30% attack. Unaffected by rain (except vision), and has a higher chance of Rain in random weather.
08:23:54
10000
  • 0
    Units in vision only
  • 0
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Player team
Tsunami [ 0 / 36000 ] Typhoon [ 0 / 63000 ]
ffa player
Luck on attacks is -9% to +24%.
06:18:47
18000
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    Units in vision only
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Player team
Brute Force [ 4750 / 27000 ] Barbaric Blow [ 4750 / 54000 ]
TdtDevi
Units gain +20% defense against indirect units. Each comtower grants all units an additional +10% defense.
08:21:35
30600
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    Units in vision only
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Player team
Tower Shield [ 2900 / 27000 ] Tower of Power [ 2900 / 54000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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