The Factory island
Day 4 - Boot: 00d 00h 00m - AET:
Game Started: 12/19/2008 - Last Updated: 01/06/2009 - The little and big islands
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Damage Calculator (Hotkey: C)
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Meteor
Angry nell I told you this would happen!
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latias soul dew
Units (even air units) gain +10% attack power on roads. No day-to-day abilities.
10000
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Player team
Forced March [ 2255 / 27000 ] Trail of Woe [ 2255 / 81000 ]
Sideslip [ 927.5 / 27000 ] Sidewinder [ 927.5 / 81000 ]
br0k3n_heart
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack. Receives +100 funds per property that grants funds and she owns. (Note: labs, comtowers, and 0 Funds games do not get additional income).
600
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Player team
Gold Rush [ 1770 / 27000 ] Power of Money [ 1770 / 81000 ]
Market Crash [ 885 / 27000 ] War Bonds [ 885 / 81000 ]
Hoshi No Kessho
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement. Vehicles gain +10% attack, but all other units (including footsoldiers) lose -10% attack.
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Player team
Copter Command [ 7450 / 27000 ] Airborne Assault [ 7450 / 81000 ]
Turbo Charge [ 3625 / 27000 ] Overdrive [ 3625 / 81000 ]
alchemi
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack. Direct units (except footsoldiers) gain +20% attack. Indirect units lose -10% attack and have -1 range.
17400
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Player team
Gold Rush [ 0 / 27000 ] Power of Money [ 0 / 81000 ]
Max Force [ 0 / 27000 ] Max Blast [ 0 / 81000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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