surprisingly fun map
Day 40 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 07/08/2023 - Last Updated: 01/22/2024 - 4v4v4v4 Defenestration
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
vatiz
No day-to-day abilities.
24:03:00
33500
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    Units in vision only
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Player team
Hyper Repair [ 23900 / 59400 ] Hyper Upgrade [ 23900 / 118800 ]
TdtDevi
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
10:02:23
18800
  • 0
    Units in vision only
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Player team
Double Time [ 27000 / 27000 ] Victory March [ 59200 / 72000 ]
210000BF
Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack.
04:00:00
2000
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  • 0
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Player team
Lightning Drive [ 0 / 27000 ] Lightning Strike [ 0 / 81000 ]
SpiffyDC
Unaffected by snow, but rain affects him the same as snow would for others.
22:08:52
29800
  • 0
    Units in vision only
  • 0
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Player team
Blizzard [ 0 / 37800 ] Winter Fury [ 0 / 88200 ]
Blend S
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
22:00:20
131200
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    Units in vision only
  • 0
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Player team
Double Time [ 37800 / 37800 ] Victory March [ 62850 / 100800 ]
Megawrench
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
15:08:32
16200
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    Units in vision only
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Player team
Urban Blight [ 32400 / 32400 ] High Society [ 45400 / 64800 ]
CommanderCroc
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
10:05:11
18600
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Player team
Terrain Tactics [ 29450 / 43200 ] Prime Tactics [ 29450 / 75600 ]
AdvancedBananas
Unaffected by snow, but rain affects him the same as snow would for others.
11:12:49
24300
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    Units in vision only
  • 0
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Player team
Blizzard [ 27000 / 27000 ] Winter Fury [ 61500 / 63000 ]
1st_walker
Unaffected by snow, but rain affects him the same as snow would for others.
00:00:00
255600
  • 0
    Units in vision only
  • 0
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    0/?
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Player team
Blizzard [ 0 / 48600 ] Winter Fury [ 0 / 113400 ]
kounossai
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
07:11:37
28300
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    Units in vision only
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Player team
Double Time [ 27000 / 27000 ] Victory March [ 72000 / 72000 ]
G47Rush
Unaffected by snow, but rain affects him the same as snow would for others.
02:13:35
3000
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    Units in vision only
  • 0
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Player team
Blizzard [ 0 / 27000 ] Winter Fury [ 0 / 63000 ]
Amen2142
Units gain +30% attack, but lose -20% defense.
04:10:50
18200
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    Units in vision only
  • 0
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Player team
Knuckleduster [ 4600 / 48600 ] Haymaker [ 4600 / 97200 ]
Marticouz7142
Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack.
33:22:06
4200
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    Units in vision only
  • 0
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Player team
Lightning Drive [ 43200 / 43200 ] Lightning Strike [ 51000 / 129600 ]
daniP
Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack.
04:00:00
2000
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  • 0
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Player team
Lightning Drive [ 0 / 27000 ] Lightning Strike [ 0 / 81000 ]
andrewthomas
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
29:19:00
22200
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    Units in vision only
  • 0
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Player team
Urban Blight [ 75600 / 75600 ] High Society [ 90000 / 151200 ]
IhsanTA
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
04:00:00
2000
  • 0
    Units in vision only
  • 0
  • 0
    0/?
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Player team
Double Time [ 0 / 27000 ] Victory March [ 0 / 72000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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