weed out
Day 6 - Boot: 00d 00h 00m - AET:
Game Started: 12/28/2008 - Last Updated: 02/28/2009 - Who do you hate the most?
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
TheMute
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
7000
  • 0
  • 0
  • 0
Double Time [ 0 / 27000 ] Victory March [ 0 / 81000 ]
ryanrez21
Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack.
4000
  • 0
  • 0
  • 0
Lightning Drive [ 0 / 27000 ] Lightning Strike [ 0 / 81000 ]
.:Sturm:.
Movement cost over all terrain is reduced to 1, except in Snow. Units lose -20% attack and gain +20% defense.
8000
  • 0
  • 0
  • 0
Meteor Strike [ 0 / 27000 ] Meteor Strike II [ 0 / 81000 ]
CasualSwordsman
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
4000
  • 0
  • 0
  • 0
Gold Rush [ 0 / 27000 ] Power of Money [ 0 / 81000 ]
darktooth191
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
3000
  • 0
  • 0
  • 0
Double Time [ 0 / 27000 ] Victory March [ 0 / 81000 ]
grizly-sword
Units (even air units) gain +10% attack power on plains.
8000
  • 0
  • 0
  • 0
Beat Down [ 0 / 27000 ] Block Rock [ 0 / 81000 ]
Hoshi No Kessho
Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack.
12000
  • 0
  • 0
  • 0
Lightning Drive [ 0 / 27000 ] Lightning Strike [ 0 / 81000 ]
trix1117
Movement cost over all terrain is reduced to 1, except in Snow. Units lose -20% attack and gain +20% defense.
11000
  • 0
  • 0
  • 0
Meteor Strike [ 0 / 27000 ] Meteor Strike II [ 0 / 81000 ]
Ducky
Units repair +1 additional HP (note: liable for costs).
500
  • 0
  • 0
  • 0
Lucky Lass [ 1810 / 27000 ] Covering Fire [ 1810 / 81000 ]
owen11
No day-to-day abilities.
8000
  • 0
  • 0
  • 0
Hyper Repair [ 0 / 27000 ] Hyper Upgrade [ 0 / 81000 ]
eatmang0s
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
8000
  • 0
  • 0
  • 0
Double Time [ 0 / 27000 ] Victory March [ 0 / 81000 ]
YukiKitsune
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
11000
  • 0
  • 0
  • 0
Terrain Tactics [ 2675 / 27000 ] Prime Tactics [ 2675 / 81000 ]
cole35
Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack.
14000
  • 0
  • 0
  • 0
Lightning Drive [ 0 / 27000 ] Lightning Strike [ 0 / 81000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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