Personality Test
Day 26 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 07/12/2023 - Last Updated: 10/03/2023 - Greed Island
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
Saurus
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
04:21:06
800
  • 0
  • 0
  • 0
Urban Blight [ 16750 / 27000 ] High Society [ 16750 / 54000 ]
Quality_Gamez
Units repair +1 additional HP (note: liable for costs).
05:14:10
600
  • 0
  • 0
  • 0
Lucky Lass [ 20250 / 27000 ] Covering Fire [ 20250 / 54000 ]
Dynamoexplode
Units repair +1 additional HP (note: liable for costs).
00:00:00
28800
  • 0
  • 0
  • 0
Lucky Lass [ 37800 / 37800 ] Covering Fire [ 75600 / 75600 ]
Netryus
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
08:05:13
3600
  • 0
  • 0
  • 0
Terrain Tactics [ 13950 / 36000 ] Prime Tactics [ 13950 / 63000 ]
andrewthomas
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
10:18:55
13400
  • 0
  • 0
  • 0
Urban Blight [ 15400 / 27000 ] High Society [ 15400 / 54000 ]
Justadude
Direct units (except footsoldiers) gain +20% attack. Indirect units lose -10% attack and have -1 range.
08:18:37
600
  • 0
  • 0
  • 0
Max Force [ 27000 / 27000 ] Max Blast [ 27650 / 54000 ]
bakadesusenpai
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
13:11:39
5600
  • 0
  • 0
  • 0
Urban Blight [ 15900 / 32400 ] High Society [ 15900 / 64800 ]
Pika Rizard
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
05:14:13
3600
  • 0
  • 0
  • 0
Terrain Tactics [ 36000 / 36000 ] Prime Tactics [ 53250 / 63000 ]
Gaagaagiins
Units gain +1 vision in Fog of War, have hidden HP, and counterattacks do 1.5x more damage. Luck is reduced to -9% to +9%.
12:08:35
5800
  • 0
  • 0
  • 0
Enhanced Vision [ 3500 / 32400 ] Counter Break [ 3500 / 54000 ]
dizzyespurr
Luck on attacks is -14% to +29%.
13:01:23
1000
  • 0
  • 0
  • 0
Overclock [ 14700 / 32400 ] System Crash [ 14700 / 75600 ]
qashidy
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
02:04:42
4000
  • 0
  • 0
  • 0
Urban Blight [ 1000 / 27000 ] High Society [ 1000 / 54000 ]
JTirador
Units repair +1 additional HP (note: liable for costs).
01:20:40
7000
  • 0
  • 0
  • 0
Lucky Lass [ 5250 / 27000 ] Covering Fire [ 5250 / 54000 ]
Toast57
Units repair +1 additional HP (note: liable for costs).
03:19:24
4000
  • 0
  • 0
  • 0
Lucky Lass [ 600 / 27000 ] Covering Fire [ 600 / 54000 ]
newbie420
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
09:09:04
5600
  • 0
  • 0
  • 0
Terrain Tactics [ 6600 / 36000 ] Prime Tactics [ 6600 / 63000 ]
Discokoopa
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
20:19:48
4700
  • 0
  • 0
  • 0
Terrain Tactics [ 43400 / 50400 ] Prime Tactics [ 43400 / 88200 ]
HEYstudios
Direct units (except footsoldiers) gain +20% attack. Indirect units lose -10% attack and have -1 range.
11:05:18
9500
  • 0
  • 0
  • 0
Max Force [ 32400 / 32400 ] Max Blast [ 64800 / 64800 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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