shott
Day 14 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 07/13/2023 - Last Updated: 09/25/2023 - SHAT CALLI
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Damage Calculator (Hotkey: C)
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Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
Dynamoexplode Dynamoexplode
Units cost is reduced to 90% (10% cheaper).
13:01:34
22300
Barter [ 0 / 27000 ] Merchant Union [ 0 / 45000 ]
COP Button Units cost is reduced to 50%.
SCOP Button Units cost reduced to 50%, and ground units can deploy from cities.
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CapReddy CapReddy
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
16:22:30
12500
Copter Command [ 18000 / 18000 ] Airborne Assault [ 29720 / 54000 ]
COP Button Copters' attack is increased to +65%. 9 HP unwaited infantry are placed on every owned, empty city.
SCOP Button Copters' attack is increased to +65%. 9 HP unwaited mechs are placed on every owned, empty city.
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AceRPT AceRPT
Units cost +20% more to build, but gain +30% attack and defense.
16:09:01
14600
Morale Boost [ 0 / 36000 ] Samurai Spirit [ 0 / 63000 ]
COP Button All units' attack is increased to +40%.
SCOP Button All units' attack is increased to +40% and defense to +50%. Counterattacks do 1.5x more damage.
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FunkyLemon FunkyLemon
Units gain +20% defense against indirect units. Each comtower grants all units an additional +10% defense.
00:00:00
8700
Tower Shield [ 16160 / 27000 ] Tower of Power [ 16160 / 54000 ]
COP Button Indirect defense is increased to +40%. Comtower bonuses are doubled.
SCOP Button Indirect defense is increased to +80%. Comtower bonuses are tripled.
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andrewthomas andrewthomas
Units cost is reduced to 90% (10% cheaper).
17:15:37
9970
Barter [ 0 / 32400 ] Merchant Union [ 0 / 54000 ]
COP Button Units cost is reduced to 50%.
SCOP Button Units cost reduced to 50%, and ground units can deploy from cities.
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HEYstudios HEYstudios
Units cost is reduced to 90% (10% cheaper).
12:19:08
17440
Barter [ 17505 / 27000 ] Merchant Union [ 17505 / 45000 ]
COP Button Units cost is reduced to 50%.
SCOP Button Units cost reduced to 50%, and ground units can deploy from cities.
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IhsanTA IhsanTA
Units gain +20% defense against indirect units. Each comtower grants all units an additional +10% defense.
08:23:30
7000
Tower Shield [ 0 / 27000 ] Tower of Power [ 0 / 54000 ]
COP Button Indirect defense is increased to +40%. Comtower bonuses are doubled.
SCOP Button Indirect defense is increased to +80%. Comtower bonuses are tripled.
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Valdudu Valdudu
Units gain +20% defense against indirect units. Each comtower grants all units an additional +10% defense.
17:23:03
42100
Tower Shield [ 23695 / 27000 ] Tower of Power [ 23695 / 54000 ]
COP Button Indirect defense is increased to +40%. Comtower bonuses are doubled.
SCOP Button Indirect defense is increased to +80%. Comtower bonuses are tripled.
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Chrispin Chrispin
Units cost is reduced to 90% (10% cheaper).
12:12:33
13400
Barter [ 7290 / 27000 ] Merchant Union [ 7290 / 45000 ]
COP Button Units cost is reduced to 50%.
SCOP Button Units cost reduced to 50%, and ground units can deploy from cities.
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whoareyou whoareyou
Units gain +20% defense against indirect units. Each comtower grants all units an additional +10% defense.
03:14:45
17400
Tower Shield [ 17075 / 27000 ] Tower of Power [ 17075 / 54000 ]
COP Button Indirect defense is increased to +40%. Comtower bonuses are doubled.
SCOP Button Indirect defense is increased to +80%. Comtower bonuses are tripled.
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newbie420 newbie420
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
14:13:43
6500
Copter Command [ 1950 / 18000 ] Airborne Assault [ 1950 / 54000 ]
COP Button Copters' attack is increased to +65%. 9 HP unwaited infantry are placed on every owned, empty city.
SCOP Button Copters' attack is increased to +65%. 9 HP unwaited mechs are placed on every owned, empty city.
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MemeSpammer MemeSpammer
Units cost +20% more to build, but gain +30% attack and defense.
10:15:09
21200
Morale Boost [ 0 / 36000 ] Samurai Spirit [ 0 / 63000 ]
COP Button All units' attack is increased to +40%.
SCOP Button All units' attack is increased to +40% and defense to +50%. Counterattacks do 1.5x more damage.
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Spash Spash
Units gain +20% defense against indirect units. Each comtower grants all units an additional +10% defense.
19:10:40
8000
Tower Shield [ 0 / 27000 ] Tower of Power [ 0 / 54000 ]
COP Button Indirect defense is increased to +40%. Comtower bonuses are doubled.
SCOP Button Indirect defense is increased to +80%. Comtower bonuses are tripled.
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JTirador JTirador
Units repair +1 additional HP (note: liable for costs).
11:21:45
17000
Lucky Lass [ 0 / 27000 ] Covering Fire [ 0 / 54000 ]
COP Button Luck is improved to +0% to +39%.
SCOP Button Three 2-range missiles deal 3 HP damage each. The missiles target the opponents' greatest accumulation of footsoldier HP, unit value, and unit HP (in that order).
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MadeInHeaven MadeInHeaven
Units gain +20% defense against indirect units. Each comtower grants all units an additional +10% defense.
08:17:34
800
Tower Shield [ 5050 / 27000 ] Tower of Power [ 5050 / 54000 ]
COP Button Indirect defense is increased to +40%. Comtower bonuses are doubled.
SCOP Button Indirect defense is increased to +80%. Comtower bonuses are tripled.
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MarleyVaa MarleyVaa
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
09:13:07
36100
Double Time [ 26500 / 27000 ] Victory March [ 26500 / 72000 ]
COP Button Footsoldiers gain +1 movement and their attack is increased to +50%.
SCOP Button Footsoldiers gain +2 movement and their attack is increased to +70%. Footsoldiers capture buildings instantly, regardless of their HP.
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Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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