Day 20 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 07/14/2023 - Last Updated: 09/03/2023 - death cylinder
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Damage Calculator (Hotkey: C)
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Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
melly
Units cost +20% more to build, but gain +30% attack and defense.
11:17:59
10080
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Morale Boost [ 2890 / 36000 ] Samurai Spirit [ 2890 / 63000 ]
Racecar
Units cost +20% more to build, but gain +30% attack and defense.
13:14:59
12560
  • 0
    Units in vision only
  • 0
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Morale Boost [ 1370 / 36000 ] Samurai Spirit [ 1370 / 63000 ]
Tim12345
Direct units (except footsoldiers) gain +20% attack. Indirect units lose -10% attack and have -1 range.
09:01:05
4600
  • 0
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  • 0
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Max Force [ 1160 / 27000 ] Max Blast [ 1160 / 54000 ]
Hardolfo
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
10:21:41
8300
  • 0
    Units in vision only
  • 0
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Double Time [ 5750 / 27000 ] Victory March [ 5750 / 72000 ]
Scurge
Units cost +20% more to build, but gain +30% attack and defense.
09:06:26
8440
  • 0
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  • 0
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Morale Boost [ 1110 / 36000 ] Samurai Spirit [ 1110 / 63000 ]
HEYstudios
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
13:07:46
12700
  • 0
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  • 0
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Double Time [ 800 / 27000 ] Victory March [ 800 / 72000 ]
AzusaTheLost
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
09:17:07
4600
  • 0
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  • 0
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Double Time [ 1520 / 27000 ] Victory March [ 1520 / 72000 ]
floragreene
Units cost +20% more to build, but gain +30% attack and defense.
21:13:48
5680
  • 1
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    Unit-count sprite
    x 1
  • 1080
  • 6000
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Morale Boost [ 23460 / 43200 ] Samurai Spirit [ 23460 / 75600 ]
Dynamoexplode
Units cost +20% more to build, but gain +30% attack and defense.
12:22:17
16600
  • 0
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  • 0
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Morale Boost [ 28000 / 36000 ] Samurai Spirit [ 28000 / 63000 ]
Chrispin
Luck on attacks is +0 to +19%.
08:23:26
3000
  • 0
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  • 0
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Lucky Star [ 1350 / 27000 ] Lady Luck [ 1350 / 54000 ]
newbie420
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
07:21:48
1000
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  • 0
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Terrain Tactics [ 1060 / 36000 ] Prime Tactics [ 1060 / 63000 ]
JTirador
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
04:00:12
8600
  • 0
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  • 0
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Double Time [ 1340 / 27000 ] Victory March [ 1340 / 72000 ]
Cepera
Units cost +20% more to build, but gain +30% attack and defense.
08:23:26
2800
  • 0
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  • 0
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Morale Boost [ 0 / 36000 ] Samurai Spirit [ 0 / 63000 ]
Joblo147
Units cost +20% more to build, but gain +30% attack and defense.
20:04:18
8160
  • 0
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  • 0
  • 0
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Morale Boost [ 35010 / 36000 ] Samurai Spirit [ 35010 / 63000 ]
1st_walker
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
09:10:04
4800
  • 0
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  • 0
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Double Time [ 1630 / 27000 ] Victory March [ 1630 / 72000 ]
andrewthomas
Units cost +20% more to build, but gain +30% attack and defense.
00:00:00
33280
  • 11
    Units in vision only
    Unit-count sprite
    x 2
    Unit-count sprite
    x 2
    Unit-count sprite
    x 6
    Unit-count sprite
    x 1
  • 63240
  • 10000
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Morale Boost [ 0 / 43200 ] Samurai Spirit [ 0 / 75600 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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