FFA Chaos
Day 36 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 07/13/2023 - Last Updated: 11/07/2023 - Europe
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Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
JimmyMarine
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
19:07:12
21600
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Double Time [ 32400 / 32400 ] Victory March [ 86400 / 86400 ]
Dynamoexplode
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
24:09:50
88500
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Urban Blight [ 52150 / 54000 ] High Society [ 52150 / 108000 ]
Exemplar
No day-to-day abilities.
26:07:16
39350
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Hyper Repair [ 37800 / 37800 ] Hyper Upgrade [ 75600 / 75600 ]
Valdudu
Luck on attacks is -14% to +29%.
04:23:38
33500
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POWER
BoldGiraffe
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
27:21:12
55550
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Double Time [ 10000 / 54000 ] Victory March [ 10000 / 144000 ]
amay
No day-to-day abilities.
15:16:45
21900
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Hyper Repair [ 12800 / 43200 ] Hyper Upgrade [ 12800 / 86400 ]
Counterstyle
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
07:09:35
22600
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Terrain Tactics [ 31550 / 36000 ] Prime Tactics [ 31550 / 63000 ]
1st_walker
Direct units (except footsoldiers) gain +20% attack. Indirect units lose -10% attack and have -1 range.
07:17:30
16800
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Max Force [ 0 / 32400 ] Max Blast [ 0 / 64800 ]
ChaosCommander
Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack.
00:00:00
260200
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Lightning Drive [ 26900 / 54000 ] Lightning Strike [ 26900 / 162000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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