Day 15 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 07/14/2023 - Last Updated: 08/06/2023 - Brewer's Star
(00,00)
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Replay
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
ActivistVictor ActivistVictor
Units repair +1 additional HP (note: liable for costs).
45:22:13
17400
Lucky Lass [ 27000 / 27000 ] Covering Fire [ 41850 / 54000 ]
COP Button Luck is improved to +0% to +39%.
SCOP Button Three 2-range missiles deal 3 HP damage each. The missiles target the opponents' greatest accumulation of footsoldier HP, unit value, and unit HP (in that order).
  • 0
    Units in vision only
  • 0
  • 0
    0/?
    0/?
    0/?
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    0/?
Player team
TheGreatYam TheGreatYam
Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack.
51:02:05
400
Lightning Drive [ 12600 / 32400 ] Lightning Strike [ 12600 / 97200 ]
COP Button Air units attack and defense are increased to +20%.
SCOP Button Air units attack and defense are increased to +20%. All non-footsoldier units may move and fire again, even if built this turn (use this power after moving!).
  • 30
    Units in vision only
    Unit-count sprite
    x 14
    Unit-count sprite
    x 1
    Unit-count sprite
    x 6
    Unit-count sprite
    x 1
    Unit-count sprite
    x 2
    Unit-count sprite
    x 6
  • 98100
  • 20000
    0/?
    0/?
    0/?
    0/?
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    0/?
Player team
andrewthomas andrewthomas
Units gain +1 vision in Fog of War, have hidden HP, and counterattacks do 1.5x more damage. Luck is reduced to -9% to +9%.
49:06:19
10600
Enhanced Vision [ 0 / 32400 ] Counter Break [ 0 / 54000 ]
COP Button All units gain +1 vision, and can see into forests and reefs.
SCOP Button All units gain +1 vision, and can see into forests and reefs. A unit being attacked will attack first (even if it would be destroyed by the attack).
  • 25
    Units in vision only
    Unit-count sprite
    x 7
    Unit-count sprite
    x 5
    Unit-count sprite
    x 5
    Unit-count sprite
    x 5
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
  • 110200
  • 17000
    0/?
    0/?
    0/?
    0/?
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    0/?
Player team
Josef5050 Josef5050
Units repair +1 additional HP (note: liable for costs).
00:00:00
13100
Lucky Lass [ 0 / 32400 ] Covering Fire [ 0 / 64800 ]
COP Button Luck is improved to +0% to +39%.
SCOP Button Three 2-range missiles deal 3 HP damage each. The missiles target the opponents' greatest accumulation of footsoldier HP, unit value, and unit HP (in that order).
  • 9
    Units in vision only
    Unit-count sprite
    x 4
    Unit-count sprite
    x 3
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
  • 33600
  • 13000
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Player team
Doktor Doktor
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
47:04:17
1800
Terrain Tactics [ 36000 / 36000 ] Prime Tactics [ 57400 / 63000 ]
COP Button Movement cost for all terrain is reduced to 1, except in Snow.
SCOP Button Terrain stars are doubled (attack and defense). Movement cost over all terrain is reduced to 1, except in Snow.
  • 29
    Units in vision only
    Unit-count sprite
    x 1
    Unit-count sprite
    x 16
    Unit-count sprite
    x 3
    Unit-count sprite
    x 2
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
    Unit-count sprite
    x 3
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
  • 96800
  • 17000
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Player team
comtender comtender
No day-to-day abilities.
43:12:47
17600
Hyper Repair [ 27000 / 27000 ] Hyper Upgrade [ 54000 / 54000 ]
COP Button All units gain +2 HP.
SCOP Button All units gain +5 HP, +10% attack, and +1 movement.
  • 0
    Units in vision only
  • 0
  • 0
    0/?
    0/?
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Player team
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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