Day 35 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 07/14/2023 - Last Updated: 01/22/2024 - Concert of Europe
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Meteor
Angry nell I told you this would happen!
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darryl_watson
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
17:05:40
9800
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Player team
Copter Command [ 18440 / 21600 ] Airborne Assault [ 18440 / 64800 ]
210000BF
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
04:17:41
47200
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Player team
Gold Rush [ 1640 / 18000 ] Power of Money [ 1640 / 54000 ]
Altermarine
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
28:07:04
461003
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Player team
Gold Rush [ 29992.5 / 54000 ] Power of Money [ 29992.5 / 162000 ]
Christiaan1
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
09:05:00
15400
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Player team
Gold Rush [ 17100 / 18000 ] Power of Money [ 17100 / 54000 ]
melly
Naval units gain +1 movement and +10 defense. Air units lose -30% attack. Unaffected by rain (except vision), and has a higher chance of Rain in random weather.
27:22:16
9400
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Player team
Tsunami [ 22560 / 72000 ] Typhoon [ 22560 / 126000 ]
Doktor
Naval units gain +1 movement and +10 defense. Air units lose -30% attack. Unaffected by rain (except vision), and has a higher chance of Rain in random weather.
37:13:31
40050
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Player team
Tsunami [ 24860 / 50400 ] Typhoon [ 24860 / 88200 ]
ActivistVictor
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
03:11:29
6800
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Player team
Gold Rush [ 2300 / 18000 ] Power of Money [ 2300 / 54000 ]
jandromed
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
03:05:14
15200
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Player team
Gold Rush [ 0 / 18000 ] Power of Money [ 0 / 54000 ]
Megawrench
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
15:15:43
22500
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Player team
Urban Blight [ 3225 / 32400 ] High Society [ 3225 / 64800 ]
Schreck
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
25:16:50
4100
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Player team
Snipe Attack [ 0 / 37800 ] Super Snipe [ 0 / 75600 ]
gregornot
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
08:22:07
16500
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Player team
Terrain Tactics [ 0 / 36000 ] Prime Tactics [ 0 / 63000 ]
andrewthomas
Units cost +20% more to build, but gain +30% attack and defense.
23:09:35
38480
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Player team
Morale Boost [ 31460 / 50400 ] Samurai Spirit [ 31460 / 88200 ]
Hatonfirethefurry
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
05:18:02
30800
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Player team
Snipe Attack [ 25950 / 32400 ] Super Snipe [ 25950 / 64800 ]
MechBlitz
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
15:16:28
25700
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Player team
Double Time [ 23480 / 27000 ] Victory March [ 23480 / 72000 ]
Numberz123456789
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
00:00:00
27250
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Player team
Double Time [ 27000 / 27000 ] Victory March [ 40940 / 72000 ]
Dynamoexplode
Units cost is reduced to 90% (10% cheaper).
15:17:58
10760
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Player team
Barter [ 7325 / 32400 ] Merchant Union [ 7325 / 54000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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