Hide and seek
Day 22 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 07/15/2023 - Last Updated: 10/28/2023 - Hide and seek
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Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
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Connecting...
Ardian084
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
00:00:00
311600
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Player team
Gold Rush [ 21600 / 21600 ] Power of Money [ 40340 / 64800 ]
floragreene
No day-to-day abilities.
14:15:21
37000
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Player team
Sideslip [ 17160 / 18000 ] Sidewinder [ 17160 / 45000 ]
210000BF
Movement cost over all terrain is reduced to 1, except in Snow. Units lose -20% attack and gain +20% defense.
06:18:01
34000
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Player team
Meteor Strike [ 14260 / 54000 ] Meteor Strike II [ 14260 / 90000 ]
ActivistVictor
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
01:16:54
60200
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Player team
Copter Command [ 9860 / 21600 ] Airborne Assault [ 9860 / 64800 ]
BJ Dart
Units cost +20% more to build, but gain +30% attack and defense.
18:06:29
51000
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Player team
Morale Boost [ 7120 / 36000 ] Samurai Spirit [ 7120 / 63000 ]
Bossman96
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
05:18:42
8000
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Player team
Double Time [ 0 / 27000 ] Victory March [ 0 / 72000 ]
jonesisdumb
Units cost +20% more to build, but gain +30% attack and defense.
15:15:26
36000
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    Units in vision only
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Player team
Morale Boost [ 22400 / 36000 ] Samurai Spirit [ 22400 / 63000 ]
Senneihcram
Receives +100 funds per property that grants funds and she owns. (Note: labs, comtowers, and 0 Funds games do not get additional income).
19:17:53
67100
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Player team
Market Crash [ 860 / 21600 ] War Bonds [ 860 / 64800 ]
Practical
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
20:23:28
67000
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    Units in vision only
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Player team
Double Time [ 17600 / 27000 ] Victory March [ 17600 / 72000 ]
BattleFridge
Luck on attacks is -9% to +24%.
08:05:37
10000
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Player team
Brute Force [ 4900 / 27000 ] Barbaric Blow [ 4900 / 54000 ]
Christiaan1
Units cost +20% more to build, but gain +30% attack and defense.
07:07:52
5000
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  • 0
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Player team
Morale Boost [ 0 / 36000 ] Samurai Spirit [ 0 / 63000 ]
LawOfOne
Receives +100 funds per property that grants funds and she owns. (Note: labs, comtowers, and 0 Funds games do not get additional income).
19:05:26
52600
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Player team
Market Crash [ 17440 / 18000 ] War Bonds [ 17440 / 54000 ]
Dutchy
Movement cost over all terrain is reduced to 1, except in Snow. Units lose -20% attack and gain +20% defense.
09:11:26
9000
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    Units in vision only
  • 0
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Player team
Meteor Strike [ 4320 / 54000 ] Meteor Strike II [ 4320 / 90000 ]
LaterXavier
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
19:09:04
19100
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  • 0
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Player team
Double Time [ 27000 / 27000 ] Victory March [ 53240 / 72000 ]
HEYstudios
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
12:12:02
32000
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    Units in vision only
  • 0
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Player team
Double Time [ 240 / 27000 ] Victory March [ 240 / 72000 ]
MemeSpammer
Movement cost over all terrain is reduced to 1, except in Snow. Units lose -20% attack and gain +20% defense.
17:08:25
62000
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    Units in vision only
  • 0
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Player team
Meteor Strike [ 4580 / 54000 ] Meteor Strike II [ 4580 / 90000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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