Cat island
Day 41 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 07/18/2023 - Last Updated: 01/03/2024 - ! 1 v 10 Black Hole Cat Island
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Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
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Flambe
No day-to-day abilities. Units gain +10% attack.
42:09:30
3600
  • 0
    Units in vision only
  • 0
  • 0
Player team
Hyper Repair [ 33550 / 54000 ] Hyper Upgrade [ 33550 / 108000 ]
Black Wave [ 27550 / 90000 ] Black Storm [ 27550 / 162000 ]
Ardian084
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack. Direct units (except footsoldiers) gain +20% attack. Indirect units lose -10% attack and have -1 range.
33:20:49
18500
  • 0
    Units in vision only
  • 0
  • 0
Player team
Snipe Attack [ 32400 / 32400 ] Super Snipe [ 64800 / 64800 ]
Max Force [ 27000 / 27000 ] Max Blast [ 54000 / 54000 ]
JTirador
No day-to-day abilities. Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
11:14:13
25000
  • 0
    Units in vision only
  • 0
  • 0
Player team
Hyper Repair [ 0 / 27000 ] Hyper Upgrade [ 0 / 54000 ]
Snipe Attack [ 0 / 27000 ] Super Snipe [ 0 / 54000 ]
Josef5050
No day-to-day abilities. Naval units gain +1 movement and +10 defense. Air units lose -30% attack. Unaffected by rain (except vision), and has a higher chance of Rain in random weather.
34:18:27
290600
  • 0
    Units in vision only
  • 0
  • 0
Player team
Hyper Repair [ 27000 / 27000 ] Hyper Upgrade [ 51275 / 54000 ]
Tsunami [ 25937.5 / 43200 ] Typhoon [ 25937.5 / 75600 ]
Estrum
Units gain +10% attack. No day-to-day abilities.
14:21:36
115600
  • 0
    Units in vision only
  • 0
  • 0
Player team
Black Wave [ 117000 / 117000 ] Black Storm [ 210600 / 210600 ]
Hyper Repair [ 75600 / 75600 ] Hyper Upgrade [ 93875 / 151200 ]
akaean
Units gain +10% attack. No day-to-day abilities.
31:07:50
24750
  • 0
    Units in vision only
  • 0
  • 0
Player team
POWER
Hyper Repair [ 37800 / 37800 ] Hyper Upgrade [ 44975 / 75600 ]
210000BF
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement. Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
03:00:39
8000
  • 0
    Units in vision only
  • 0
  • 0
Player team
Double Time [ 0 / 27000 ] Victory March [ 0 / 72000 ]
Snipe Attack [ 0 / 27000 ] Super Snipe [ 0 / 54000 ]
Doktor
Luck on attacks is +0 to +19%. No day-to-day abilities.
42:14:34
56150
  • 0
    Units in vision only
  • 0
  • 0
Player team
Lucky Star [ 27000 / 27000 ] Lady Luck [ 54000 / 54000 ]
Hyper Repair [ 11400 / 43200 ] Hyper Upgrade [ 11400 / 86400 ]
Elderjan
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack. Direct units (except footsoldiers) gain +20% attack. Indirect units lose -10% attack and have -1 range.
21:12:26
23400
  • 0
    Units in vision only
  • 0
  • 0
Player team
Snipe Attack [ 4450 / 32400 ] Super Snipe [ 4450 / 64800 ]
Max Force [ 27000 / 27000 ] Max Blast [ 54000 / 54000 ]
Dynamoexplode
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement. Units repair +1 additional HP (note: liable for costs).
23:16:36
10750
  • 0
    Units in vision only
  • 0
  • 0
Player team
Double Time [ 32400 / 32400 ] Victory March [ 81775 / 86400 ]
Lucky Lass [ 30700 / 32400 ] Covering Fire [ 30700 / 64800 ]
ThiccBaconEnergy
Units gain +1 vision in Fog of War, have hidden HP, and counterattacks do 1.5x more damage. Luck is reduced to -9% to +9%. Units gain +30% attack, but lose -20% defense.
00:00:00
88050
  • 0
    Units in vision only
  • 0
  • 0
Player team
POWER
Knuckleduster [ 26725 / 37800 ] Haymaker [ 26725 / 75600 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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