Power of Money
Day 22 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 07/21/2023 - Last Updated: 08/24/2023 - 8p - Lord of the Rings
(00,00)
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Replay
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
BoldGiraffe BoldGiraffe
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
02:17:43
1128975
Gold Rush [ 17960 / 28800 ] Power of Money [ 17960 / 86400 ]
COP Button Funds are multiplied by 1.5x.
SCOP Button Unit attack percentage increases by (3 * Funds / 1000)%.
  • 0
  • 0
  • 0
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
fyram fyram
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
10:01:40
1625920
SUPER
COP Button Funds are multiplied by 1.5x.
SCOP Button Unit attack percentage increases by (3 * Funds / 1000)%.
  • 63
    Unit-count sprite
    x 6
    Unit-count sprite
    x 17
    Unit-count sprite
    x 4
    Unit-count sprite
    x 12
    Unit-count sprite
    x 2
    Unit-count sprite
    x 4
    Unit-count sprite
    x 5
    Unit-count sprite
    x 6
    Unit-count sprite
    x 6
    Unit-count sprite
    x 1
  • 663840
  • 313500
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Vipershark Vipershark
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
00:00:00
865700
Gold Rush [ 36000 / 36000 ] Power of Money [ 108000 / 108000 ]
COP Button Funds are multiplied by 1.5x.
SCOP Button Unit attack percentage increases by (3 * Funds / 1000)%.
  • 14
    Unit-count sprite
    x 4
    Unit-count sprite
    x 2
    Unit-count sprite
    x 1
    Unit-count sprite
    x 4
    Unit-count sprite
    x 1
    Unit-count sprite
    x 2
  • 120800
  • 209000
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
killymm killymm
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
02:09:16
162300
Gold Rush [ 0 / 18000 ] Power of Money [ 0 / 54000 ]
COP Button Funds are multiplied by 1.5x.
SCOP Button Unit attack percentage increases by (3 * Funds / 1000)%.
  • 0
  • 0
  • 0
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Meme? Meme?
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
02:07:32
151400
Gold Rush [ 0 / 18000 ] Power of Money [ 0 / 54000 ]
COP Button Funds are multiplied by 1.5x.
SCOP Button Unit attack percentage increases by (3 * Funds / 1000)%.
  • 0
  • 0
  • 0
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
TwistedAnkles TwistedAnkles
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
01:15:50
185400
Gold Rush [ 0 / 18000 ] Power of Money [ 0 / 54000 ]
COP Button Funds are multiplied by 1.5x.
SCOP Button Unit attack percentage increases by (3 * Funds / 1000)%.
  • 0
  • 0
  • 0
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
gregornot gregornot
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
01:10:53
162300
Gold Rush [ 0 / 18000 ] Power of Money [ 0 / 54000 ]
COP Button Funds are multiplied by 1.5x.
SCOP Button Unit attack percentage increases by (3 * Funds / 1000)%.
  • 0
  • 0
  • 0
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
El_Duende El_Duende
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
20:39:45
898700
Gold Rush [ 0 / 28800 ] Power of Money [ 0 / 86400 ]
COP Button Funds are multiplied by 1.5x.
SCOP Button Unit attack percentage increases by (3 * Funds / 1000)%.
  • 0
  • 0
  • 0
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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