FC8F
Day 21 - Boot: 00d 00h 00m - AET:
Game Started: 10/20/2005 - Last Updated: 12/09/2005 - Four Corners 8
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
FET
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
105200
  • 0
  • 0
  • 0
Snipe Attack [ 24100 / 27000 ] Super Snipe [ 24100 / 81000 ]
snkmstr7172
Units cost +20% more to build, but gain +30% attack and defense.
10200
  • 0
  • 0
  • 0
Morale Boost [ 0 / 27000 ] Samurai Spirit [ 0 / 81000 ]
kevmauldin
Units cost is reduced to 90% (10% cheaper).
68380
  • 0
  • 0
  • 0
Barter [ 27000 / 27000 ] Merchant Union [ 77760 / 81000 ]
CO_Frosty
Units (even air units) gain +10% attack power on plains.
12000
  • 0
  • 0
  • 0
Beat Down [ 0 / 27000 ] Block Rock [ 0 / 81000 ]
Pichu0102
Units cost is reduced to 90% (10% cheaper).
12600
  • 0
  • 0
  • 0
Barter [ 0 / 27000 ] Merchant Union [ 0 / 81000 ]
Kenji-San
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
17500
  • 0
  • 0
  • 0
Snipe Attack [ 2255.2 / 27000 ] Super Snipe [ 2255.2 / 81000 ]
Freezie
Units (even air units) gain +10% attack power on plains.
14000
  • 0
  • 0
  • 0
Beat Down [ 0 / 27000 ] Block Rock [ 0 / 81000 ]
Snorbuckle
Units cost is reduced to 90% (10% cheaper).
12800
  • 0
  • 0
  • 0
Barter [ 0 / 27000 ] Merchant Union [ 0 / 81000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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