Day 49 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 07/23/2023 - Last Updated: 11/07/2023 - Europe The West
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
Move
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
01:01:14
47200
  • 0
    Units in vision only
  • 0
  • 0
Double Time [ 43200 / 43200 ] Victory March [ 115200 / 115200 ]
210000BF
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
03:02:56
15000
  • 0
    Units in vision only
  • 0
  • 0
Double Time [ 0 / 27000 ] Victory March [ 0 / 72000 ]
Juniotar
No day-to-day abilities.
00:00:00
52800
  • 0
    Units in vision only
  • 0
  • 0
Hyper Repair [ 24000 / 81000 ] Hyper Upgrade [ 24000 / 162000 ]
Katlifesword
Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack.
12:18:44
8700
  • 0
    Units in vision only
  • 0
  • 0
Lightning Drive [ 22350 / 32400 ] Lightning Strike [ 22350 / 97200 ]
Soulkilla
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
09:07:44
12500
  • 0
    Units in vision only
  • 0
  • 0
Terrain Tactics [ 3150 / 36000 ] Prime Tactics [ 3150 / 63000 ]
Joey.Buttafuoco
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
42:22:28
1100
  • 0
    Units in vision only
  • 0
  • 0
Double Time [ 48600 / 48600 ] Victory March [ 129600 / 129600 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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