Day 25 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 07/26/2023 - Last Updated: 11/18/2023 - ! Pangea
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Damage Calculator (Hotkey: C)
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Meteor
Angry nell I told you this would happen!
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LaMortue
Units cost +20% more to build, but gain +30% attack and defense. No day-to-day abilities.
04:04:49
42380
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Morale Boost [ 50400 / 50400 ] Samurai Spirit [ 63220 / 88200 ]
Sideslip [ 26255 / 28800 ] Sidewinder [ 26255 / 72000 ]
beny
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain). Units repair +1 additional HP (note: liable for costs).
18:03:44
1700
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Terrain Tactics [ 49390 / 50400 ] Prime Tactics [ 49390 / 88200 ]
Lucky Lass [ 34242.5 / 37800 ] Covering Fire [ 34242.5 / 75600 ]
Dynamoexplode
Units cost is reduced to 90% (10% cheaper). Units repair +1 additional HP (note: liable for costs).
07:07:19
8870
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SUPER
Lucky Lass [ 24515 / 27000 ] Covering Fire [ 24515 / 54000 ]
Juniotar
Units cost is reduced to 90% (10% cheaper). Units repair +1 additional HP (note: liable for costs).
25:04:52
58350
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SUPER
Lucky Lass [ 23400 / 37800 ] Covering Fire [ 23400 / 75600 ]
BJ Dart
Units cost is reduced to 90% (10% cheaper). Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
00:00:00
102640
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Barter [ 15700 / 37800 ] Merchant Union [ 15700 / 63000 ]
Snipe Attack [ 21742.5 / 48600 ] Super Snipe [ 21742.5 / 97200 ]
Parrots
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement. Units repair +1 additional HP (note: liable for costs).
17:22:37
20000
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Copter Command [ 28800 / 28800 ] Airborne Assault [ 70180 / 86400 ]
Lucky Lass [ 18717.5 / 32400 ] Covering Fire [ 18717.5 / 64800 ]
nico.e
Units gain +20% defense against indirect units. Each comtower grants all units an additional +10% defense. Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
08:23:27
16620
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SUPER
Gold Rush [ 21600 / 21600 ] Power of Money [ 64800 / 64800 ]
Corporal Hawk
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack. Units gain +1 vision in Fog of War, have hidden HP, and counterattacks do 1.5x more damage. Luck is reduced to -9% to +9%.
02:13:09
13800
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Gold Rush [ 0 / 18000 ] Power of Money [ 0 / 54000 ]
Enhanced Vision [ 0 / 27000 ] Counter Break [ 0 / 45000 ]
Netryus
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack. Units cost is reduced to 90% (10% cheaper).
10:11:33
15100
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Snipe Attack [ 4750 / 27000 ] Super Snipe [ 4750 / 54000 ]
Barter [ 2375 / 27000 ] Merchant Union [ 2375 / 45000 ]
CapReddy
Movement cost over all terrain is reduced to 1, except in Snow. Units lose -20% attack and gain +20% defense. Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
17:18:24
23500
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Meteor Strike [ 33050 / 64800 ] Meteor Strike II [ 33050 / 108000 ]
Snipe Attack [ 32400 / 32400 ] Super Snipe [ 54220 / 64800 ]
Hoot
Units gain +20% defense against indirect units. Each comtower grants all units an additional +10% defense. Units cost +20% more to build, but gain +30% attack and defense.
07:03:54
6320
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Tower Shield [ 13800 / 37800 ] Tower of Power [ 13800 / 75600 ]
Morale Boost [ 32697.5 / 50400 ] Samurai Spirit [ 32697.5 / 88200 ]
Valdudu
Units gain +20% defense against indirect units. Each comtower grants all units an additional +10% defense. Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
09:05:17
2015
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Tower Shield [ 9140 / 37800 ] Tower of Power [ 9140 / 75600 ]
Gold Rush [ 28800 / 28800 ] Power of Money [ 37075 / 86400 ]
Meta Rexy
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack. Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
05:23:38
10400
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Gold Rush [ 0 / 18000 ] Power of Money [ 0 / 54000 ]
Snipe Attack [ 0 / 27000 ] Super Snipe [ 0 / 54000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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