Day 26 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 07/27/2023 - Last Updated: 11/28/2023 - death cylinder
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Meteor
Angry nell I told you this would happen!
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melly
Naval units gain +1 movement and +10 defense. Air units lose -30% attack. Unaffected by rain (except vision), and has a higher chance of Rain in random weather.
13:14:42
5100
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Tsunami [ 3000 / 36000 ] Typhoon [ 3000 / 63000 ]
210000BF
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
06:09:13
6300
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Double Time [ 3700 / 27000 ] Victory March [ 3700 / 72000 ]
seraphesque
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
24:23:52
2200
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Double Time [ 27000 / 27000 ] Victory March [ 46100 / 72000 ]
gregornot
Direct units (except footsoldiers) gain +20% attack. Indirect units lose -10% attack and have -1 range.
08:17:01
1000
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Max Force [ 0 / 27000 ] Max Blast [ 0 / 54000 ]
Overmind14
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
00:00:00
10200
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Double Time [ 27000 / 27000 ] Victory March [ 72000 / 72000 ]
Netryus
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
08:09:13
3000
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Double Time [ 0 / 27000 ] Victory March [ 0 / 72000 ]
wubbzo
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
09:22:30
1800
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Urban Blight [ 450 / 27000 ] High Society [ 450 / 54000 ]
blacksmithkin
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
10:23:54
1800
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Urban Blight [ 4050 / 27000 ] High Society [ 4050 / 54000 ]
JTirador
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
07:18:00
800
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Double Time [ 600 / 27000 ] Victory March [ 600 / 72000 ]
Askeladd
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
08:00:00
1000
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Gold Rush [ 0 / 18000 ] Power of Money [ 0 / 54000 ]
Megawrench
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
09:19:01
1600
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Urban Blight [ 1800 / 27000 ] High Society [ 1800 / 54000 ]
EinsteinsErbe
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
09:20:29
1600
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Double Time [ 1750 / 27000 ] Victory March [ 1750 / 72000 ]
MrKangou
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
10:15:56
4800
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Double Time [ 1000 / 27000 ] Victory March [ 1000 / 72000 ]
Tim12345
Direct units (except footsoldiers) gain +20% attack. Indirect units lose -10% attack and have -1 range.
07:01:21
10000
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Max Force [ 24300 / 27000 ] Max Blast [ 24300 / 54000 ]
MechBlitz
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
08:21:55
1800
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Double Time [ 1750 / 27000 ] Victory March [ 1750 / 72000 ]
diocomunista
Movement cost over all terrain is reduced to 1, except in Snow. Units lose -20% attack and gain +20% defense.
06:14:29
1900
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Meteor Strike [ 51850 / 54000 ] Meteor Strike II [ 51850 / 90000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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