T2 8 Player FFA HF
Day 22 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 07/26/2023 - Last Updated: 09/03/2023 - 8 Corners
(00,00)
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Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
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MrKangou
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
05:19:18
8200
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Double Time [ 8750 / 32400 ] Victory March [ 8750 / 86400 ]
Boscoman
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
03:20:01
22200
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Terrain Tactics [ 2350 / 43200 ] Prime Tactics [ 2350 / 75600 ]
Vipershark
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
00:00:00
44600
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Double Time [ 32400 / 32400 ] Victory March [ 86400 / 86400 ]
Vagabond
Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack.
07:13:36
1800
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Lightning Drive [ 25050 / 37800 ] Lightning Strike [ 25050 / 113400 ]
Valdudu
No day-to-day abilities.
01:04:07
22500
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Hyper Repair [ 32400 / 32400 ] Hyper Upgrade [ 64800 / 64800 ]
Dynamoexplode
Units repair +1 additional HP (note: liable for costs).
04:09:05
38500
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Lucky Lass [ 27000 / 27000 ] Covering Fire [ 46350 / 54000 ]
newbie420
No day-to-day abilities.
05:05:37
19300
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Hyper Repair [ 4550 / 32400 ] Hyper Upgrade [ 4550 / 64800 ]
Mebious
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
02:08:10
16200
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Terrain Tactics [ 36000 / 36000 ] Prime Tactics [ 40700 / 63000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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