BM Kill
Day 2 - Boot: 00d 00h 00m - AET:
Game Started: 01/12/2009 - Last Updated: 03/30/2009 - Citadel
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Messages
Damage Calculator (Hotkey: C)
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Meteor
Angry nell I told you this would happen!
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Harvester of Sorro…
Units gain +10% attack and +10% defense. Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
9000
  • 0
  • 0
  • 0
Player team
None [ 27000 / 27000 ] Ex Machina [ 90000 / 81000 ]
Copter Command [ 27000 / 27000 ] Airborne Assault [ 53900 / 81000 ]
shooterha
Luck on attacks is +0 to +19%. Units cost +20% more to build, but gain +30% attack and defense.
13000
  • 0
  • 0
  • 0
Player team
Lucky Star [ 0 / 27000 ] Lady Luck [ 0 / 81000 ]
Morale Boost [ 0 / 27000 ] Samurai Spirit [ 0 / 81000 ]
Marcos_Wise
Units cost is reduced to 90% (10% cheaper). Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack.
3000
  • 0
  • 0
  • 0
Player team
Barter [ 27000 / 27000 ] Merchant Union [ 49570 / 81000 ]
Lightning Drive [ 0 / 27000 ] Lightning Strike [ 0 / 81000 ]
Toxip
Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack. Luck on attacks is -14% to +29%.
5000
  • 0
  • 0
  • 0
Player team
Lightning Drive [ 0 / 27000 ] Lightning Strike [ 0 / 81000 ]
Overclock [ 0 / 27000 ] System Crash [ 0 / 81000 ]
Oldeer
Units (even air units) gain +10% attack power on roads. Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
6000
  • 0
  • 0
  • 0
Player team
Forced March [ 0 / 27000 ] Trail of Woe [ 0 / 81000 ]
Terrain Tactics [ 0 / 27000 ] Prime Tactics [ 0 / 81000 ]
Tank Master Jazz
Units gain +10% attack. No day-to-day abilities.
2000
  • 0
  • 0
  • 0
Player team
Black Wave [ 0 / 27000 ] Black Storm [ 0 / 81000 ]
Hyper Repair [ 0 / 27000 ] Hyper Upgrade [ 0 / 81000 ]
Puppet Lord Kakuzu…
Units (even air units) gain +10% attack power on plains. Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
5000
  • 0
  • 0
  • 0
Player team
Beat Down [ 0 / 27000 ] Block Rock [ 0 / 81000 ]
Double Time [ 0 / 27000 ] Victory March [ 0 / 81000 ]
aabbw1
Direct units (except footsoldiers) gain +20% attack. Indirect units lose -10% attack and have -1 range. Units cost is reduced to 90% (10% cheaper).
6000
  • 0
  • 0
  • 0
Player team
Max Force [ 0 / 27000 ] Max Blast [ 0 / 81000 ]
Barter [ 0 / 27000 ] Merchant Union [ 0 / 81000 ]
grizly-sword
Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack. Naval units gain +1 movement and +10 defense. Air units lose -30% attack. Unaffected by rain (except vision), and has a higher chance of Rain in random weather.
15000
  • 0
  • 0
  • 0
Player team
Lightning Drive [ 0 / 27000 ] Lightning Strike [ 0 / 81000 ]
Tsunami [ 0 / 27000 ] Typhoon [ 0 / 81000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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