Day 21 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 07/29/2023 - Last Updated: 09/02/2023 - Europe The West
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Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
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Joey.Buttafuoco
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
00:00:00
32100
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    Units in vision only
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Double Time [ 27000 / 27000 ] Victory March [ 72000 / 72000 ]
Sensorpants
Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack.
18:04:59
29000
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Lightning Drive [ 27000 / 27000 ] Lightning Strike [ 34350 / 81000 ]
wubbzo
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
01:14:54
14000
  • 0
    Units in vision only
  • 0
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Double Time [ 4200 / 27000 ] Victory March [ 4200 / 72000 ]
Giga20
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
08:01:39
4000
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    Units in vision only
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Double Time [ 0 / 27000 ] Victory March [ 0 / 72000 ]
Hatonfirethefurry
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
21:16:26
3200
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Terrain Tactics [ 23900 / 43200 ] Prime Tactics [ 23900 / 75600 ]
Treva1
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
20:15:39
9300
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    Units in vision only
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Terrain Tactics [ 11050 / 43200 ] Prime Tactics [ 11050 / 75600 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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