Men Dominating Men
Day 13 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 08/02/2023 - Last Updated: 10/11/2023 - Urban Warfare
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Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
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CannibalToaster
Units cost +20% more to build, but gain +30% attack and defense. Units gain +1 vision in Fog of War, have hidden HP, and counterattacks do 1.5x more damage. Luck is reduced to -9% to +9%.
21:08:15
188300
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Morale Boost [ 36000 / 36000 ] Samurai Spirit [ 63000 / 63000 ]
Enhanced Vision [ 27000 / 27000 ] Counter Break [ 35395 / 45000 ]
DreadfullyDistinct
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack. Units gain +1 vision in Fog of War, have hidden HP, and counterattacks do 1.5x more damage. Luck is reduced to -9% to +9%.
00:00:00
184600
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Snipe Attack [ 27000 / 27000 ] Super Snipe [ 54000 / 54000 ]
Enhanced Vision [ 27000 / 27000 ] Counter Break [ 43355 / 45000 ]
Reddman22
Movement cost over all terrain is reduced to 1, except in Snow. Units lose -20% attack and gain +20% defense. Luck on attacks is -14% to +29%.
19:05:47
782000
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Meteor Strike [ 37240 / 54000 ] Meteor Strike II [ 37240 / 90000 ]
Overclock [ 18620 / 27000 ] System Crash [ 18620 / 63000 ]
Naota321
Units cost +20% more to build, but gain +30% attack and defense. Units gain +30% attack, but lose -20% defense.
07:05:44
642600
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Morale Boost [ 12160 / 36000 ] Samurai Spirit [ 12160 / 63000 ]
Knuckleduster [ 6080 / 27000 ] Haymaker [ 6080 / 54000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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