4v4v4v4 Migration Fog
Day 28 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 07/31/2023 - Last Updated: 01/30/2024 - ! 16 Player Immigration Race
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Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
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ActivistVictor
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
06:06:43
15600
  • 0
    Units in vision only
  • 0
  • 0
Player team
Copter Command [ 32400 / 32400 ] Airborne Assault [ 94300 / 97200 ]
210000BF
Luck on attacks is +0 to +19%.
08:13:11
5000
  • 0
    Units in vision only
  • 0
  • 0
Player team
Lucky Star [ 0 / 27000 ] Lady Luck [ 0 / 54000 ]
gorkasuromi
Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack.
30:00:51
17400
  • 0
    Units in vision only
  • 0
  • 0
Player team
Lightning Drive [ 32400 / 32400 ] Lightning Strike [ 45100 / 97200 ]
ShiningForce4
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
18:03:19
8000
  • 0
    Units in vision only
  • 0
  • 0
Player team
Double Time [ 27000 / 27000 ] Victory March [ 42500 / 72000 ]
Hardolfo
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
08:18:39
11400
  • 0
    Units in vision only
  • 0
  • 0
Player team
Double Time [ 27000 / 27000 ] Victory March [ 72000 / 72000 ]
LaskaLarnar
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
25:00:34
14700
  • 0
    Units in vision only
  • 0
  • 0
Player team
Double Time [ 37800 / 37800 ] Victory March [ 100800 / 100800 ]
EinsteinsErbe
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
30:01:59
12000
  • 0
    Units in vision only
  • 0
  • 0
Player team
Double Time [ 32400 / 32400 ] Victory March [ 86400 / 86400 ]
killymm
Luck on attacks is +0 to +19%.
06:19:24
2000
  • 0
    Units in vision only
  • 0
  • 0
Player team
Lucky Star [ 0 / 27000 ] Lady Luck [ 0 / 54000 ]
Keyte117
No day-to-day abilities.
11:19:25
2000
  • 0
    Units in vision only
  • 0
  • 0
Player team
Hyper Repair [ 0 / 32400 ] Hyper Upgrade [ 0 / 64800 ]
AcousticHemoroads
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
23:04:46
17600
  • 0
    Units in vision only
  • 0
  • 0
Player team
Copter Command [ 3600 / 43200 ] Airborne Assault [ 3600 / 129600 ]
Carlson1950
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
32:04:30
13400
  • 0
    Units in vision only
  • 0
  • 0
Player team
Double Time [ 27000 / 27000 ] Victory March [ 39750 / 72000 ]
Fighterofflames
Luck on attacks is +0 to +19%.
30:21:01
20400
  • 0
    Units in vision only
  • 0
  • 0
Player team
SUPER
Zubaz
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
01:04:57
13400
  • 0
    Units in vision only
  • 0
  • 0
Player team
Copter Command [ 0 / 21600 ] Airborne Assault [ 0 / 64800 ]
theDJcat
Luck on attacks is +0 to +19%.
27:06:11
2300
  • 0
    Units in vision only
  • 0
  • 0
Player team
Lucky Star [ 37800 / 37800 ] Lady Luck [ 68300 / 75600 ]
ChaosCommander
Luck on attacks is +0 to +19%.
18:00:08
5100
  • 0
    Units in vision only
  • 0
  • 0
Player team
Lucky Star [ 0 / 43200 ] Lady Luck [ 0 / 86400 ]
fyram
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
00:00:00
23200
  • 0
    Units in vision only
  • 0
  • 0
Player team
SUPER
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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