Conquest - Europe
Day 37 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 07/31/2023 - Last Updated: 12/01/2023 - Concert of Europe
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Damage Calculator (Hotkey: C)
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Meteor
Angry nell I told you this would happen!
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Connecting...
MuffinTheRedPoodle
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
00:00:00
211400
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Double Time [ 64800 / 64800 ] Victory March [ 74200 / 172800 ]
Jammem
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
03:14:47
13000
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Double Time [ 0 / 27000 ] Victory March [ 0 / 72000 ]
TheArcadian
Units gain +20% defense against indirect units. Each comtower grants all units an additional +10% defense.
04:19:35
29000
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Tower Shield [ 21550 / 27000 ] Tower of Power [ 21550 / 54000 ]
CrispyChicken
No day-to-day abilities.
02:17:17
20000
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Sideslip [ 0 / 18000 ] Sidewinder [ 0 / 45000 ]
Exemplar
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
21:08:58
5100
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Copter Command [ 46800 / 46800 ] Airborne Assault [ 140400 / 140400 ]
theDJcat
Luck on attacks is +0 to +19%.
21:14:13
800
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Lucky Star [ 54875 / 64800 ] Lady Luck [ 54875 / 129600 ]
killymm
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
03:16:26
8500
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Copter Command [ 5700 / 18000 ] Airborne Assault [ 5700 / 54000 ]
1000Pardons
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
01:05:05
50450
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Copter Command [ 36000 / 36000 ] Airborne Assault [ 69750 / 108000 ]
QuietProfesional
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
14:07:04
18700
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SUPER
Slame
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
08:08:55
26700
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Double Time [ 16825 / 27000 ] Victory March [ 16825 / 72000 ]
Cattleya_
Units gain +1 vision in Fog of War, have hidden HP, and counterattacks do 1.5x more damage. Luck is reduced to -9% to +9%.
01:00:00
9000
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Enhanced Vision [ 0 / 27000 ] Counter Break [ 0 / 45000 ]
KnightOfZero39
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
16:09:21
34500
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Copter Command [ 6850 / 25200 ] Airborne Assault [ 6850 / 75600 ]
Jund
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
01:00:00
9000
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  • 0
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    0/?
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Double Time [ 0 / 27000 ] Victory March [ 0 / 72000 ]
paxluporum
Units gain +1 vision in Fog of War, have hidden HP, and counterattacks do 1.5x more damage. Luck is reduced to -9% to +9%.
03:14:50
30000
  • 0
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  • 0
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Enhanced Vision [ 0 / 27000 ] Counter Break [ 0 / 45000 ]
OgItsKnucks
Units gain +1 vision in Fog of War, have hidden HP, and counterattacks do 1.5x more damage. Luck is reduced to -9% to +9%.
03:11:01
12500
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Enhanced Vision [ 0 / 27000 ] Counter Break [ 0 / 45000 ]
akaean
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
13:05:34
24100
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Double Time [ 27000 / 27000 ] Victory March [ 44400 / 72000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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